Nice new toolbar in gameplay...

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HarizHakimi20
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Nice new toolbar in gameplay...

#1

Post by HarizHakimi20 »

@Lobby Nice update 1.4.47...
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Like a modern game
Like a modern game

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waders
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Re: Nice new toolbar in gameplay...

#2

Post by waders »

like it too

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waders
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Re: Nice new toolbar in gameplay...

#3

Post by waders »


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Lobby
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Re: Nice new toolbar in gameplay...

#4

Post by Lobby »

Thank you, I'm glad you like it :)

Now it it should be possible to add way more structure to categories. However, it will take some time until plugins will be adapted to use sub categories (also because the current structure isn't final, please let me know about your ideas).

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CommanderABab
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Re: Nice new toolbar in gameplay...

#5

Post by CommanderABab »

Needs an up arrow also to return to home. :)

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waders
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Re: Nice new toolbar in gameplay...

#6

Post by waders »

@lobby You can add to the game such things as a prison, a medium hospital, a rubbish dump, a garbage incineration plant, a cemetery, a crematorium, own train routes, sewage flowing to a sewage treatment plant :-D :-D :-D

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waders
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Re: Nice new toolbar in gameplay...

#7

Post by waders »

You can add a budget to the game, there would be fixed how much we want to give to a given public building

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Lobby
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Re: Nice new toolbar in gameplay...

#8

Post by Lobby »

Thank you waders, but this is not the right place for suggestions :lol:

Be assured that my todo list is long and that there's a lot to do. I have all the things you've mentioned on my todo list, but I cannot promise you when or whether they will be added.

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waders
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Re: Nice new toolbar in gameplay...

#9

Post by waders »

:geek:

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cesareborgia94
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Re: Nice new toolbar in gameplay...

#10

Post by cesareborgia94 »

@Lobby
You should just post your to-do list to inform us uninformed masses on what you are doing, maybe at least we will stop asking or suggesting that you add {insert new functionalities here}. Because basically I'm tired of newbies suggesting the same, repetitive suggestion or baseless suggestions that are not practical (such as adding war and zombie disaster). If you at least make us know maybe we would question less. Also I think newbies should just be patient and wait and see what is in store for Theotown.

...offtopic: Also Lobby can you sell the Landmark IAPs again. I think players would love to spend money on landmark IAPs now that they offer monthly income. I'll do this in another suggestion to explain.

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Bearbear76
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Re: Nice new toolbar in gameplay...

#11

Post by Bearbear76 »

In the zone area the "residential zone" and the "residential buildings" are both labeled as "residential"
and that's confusing. (Same for the others)

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Bearbear76
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Re: Nice new toolbar in gameplay...

#12

Post by Bearbear76 »

A bug.
A very inconvenient bug...
2018-03-17.png
2018-03-17.png (128.78 KiB) Viewed 3938 times

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Lobby
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Re: Nice new toolbar in gameplay...

#13

Post by Lobby »

How to produce this bug?

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Bearbear76
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Re: Nice new toolbar in gameplay...

#14

Post by Bearbear76 »

Lobby wrote:
17 Mar 2018, 14:44
How to produce this bug?
I have no idea...

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Josh
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Re: Nice new toolbar in gameplay...

#15

Post by Josh »

former member wrote:
17 Mar 2018, 11:18
The new menu has some downsides, firstly, arrows to switch buildings are too small, also I don't like that a window with build button appears to build the building, previously you could just tap on the building. Good thing you can return to the old one in experimental settings.
You can drag a building down to place it :)

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Pounkiller
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Re: Nice new toolbar in gameplay...

#16

Post by Pounkiller »

I just downloaded the new version but sadly I didn't like the new look of the toolbar but what ever it is a change after all...

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Brody Craft
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Re: Nice new toolbar in gameplay...

#17

Post by Brody Craft »

You can return to the old one in the settings.

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Pounkiller
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Re: Nice new toolbar in gameplay...

#18

Post by Pounkiller »

Brody Craft wrote:
24 Mar 2018, 09:47
You can return to the old one in the settings.
I know, I did...

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