Nice new toolbar in gameplay...
- HarizHakimi20
- Inhabitant of a Megacity
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- Lobby
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- Joined: 26 Oct 2008, 12:34
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Re: Nice new toolbar in gameplay...
Thank you, I'm glad you like it
Now it it should be possible to add way more structure to categories. However, it will take some time until plugins will be adapted to use sub categories (also because the current structure isn't final, please let me know about your ideas).
Now it it should be possible to add way more structure to categories. However, it will take some time until plugins will be adapted to use sub categories (also because the current structure isn't final, please let me know about your ideas).
- CommanderABab
- AB
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Re: Nice new toolbar in gameplay...
Needs an up arrow also to return to home.
- waders
- TheoTown Veteran
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Re: Nice new toolbar in gameplay...
@lobby You can add to the game such things as a prison, a medium hospital, a rubbish dump, a garbage incineration plant, a cemetery, a crematorium, own train routes, sewage flowing to a sewage treatment plant
- Lobby
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Re: Nice new toolbar in gameplay...
Thank you waders, but this is not the right place for suggestions
Be assured that my todo list is long and that there's a lot to do. I have all the things you've mentioned on my todo list, but I cannot promise you when or whether they will be added.
Be assured that my todo list is long and that there's a lot to do. I have all the things you've mentioned on my todo list, but I cannot promise you when or whether they will be added.
Re: Nice new toolbar in gameplay...
@Lobby
You should just post your to-do list to inform us uninformed masses on what you are doing, maybe at least we will stop asking or suggesting that you add {insert new functionalities here}. Because basically I'm tired of newbies suggesting the same, repetitive suggestion or baseless suggestions that are not practical (such as adding war and zombie disaster). If you at least make us know maybe we would question less. Also I think newbies should just be patient and wait and see what is in store for Theotown.
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You should just post your to-do list to inform us uninformed masses on what you are doing, maybe at least we will stop asking or suggesting that you add {insert new functionalities here}. Because basically I'm tired of newbies suggesting the same, repetitive suggestion or baseless suggestions that are not practical (such as adding war and zombie disaster). If you at least make us know maybe we would question less. Also I think newbies should just be patient and wait and see what is in store for Theotown.
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- Bearbear76
- Former Bearbear65
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Re: Nice new toolbar in gameplay...
In the zone area the "residential zone" and the "residential buildings" are both labeled as "residential"
and that's confusing. (Same for the others)
and that's confusing. (Same for the others)
- Bearbear76
- Former Bearbear65
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Re: Nice new toolbar in gameplay...
A bug.
A very inconvenient bug...
A very inconvenient bug...
- Bearbear76
- Former Bearbear65
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- Josh
- Graphic designer
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Re: Nice new toolbar in gameplay...
You can drag a building down to place itformer member wrote: ↑17 Mar 2018, 11:18The new menu has some downsides, firstly, arrows to switch buildings are too small, also I don't like that a window with build button appears to build the building, previously you could just tap on the building. Good thing you can return to the old one in experimental settings.
- Pounkiller
- Inhabitant of a Megalopolis
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Re: Nice new toolbar in gameplay...
I just downloaded the new version but sadly I didn't like the new look of the toolbar but what ever it is a change after all...
- Brody Craft
- Inhabitant of a Infinity
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Re: Nice new toolbar in gameplay...
You can return to the old one in the settings.
- Pounkiller
- Inhabitant of a Megalopolis
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Re: Nice new toolbar in gameplay...
I know, I did...