Demand stabilizer

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22Alpha
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Demand stabilizer

#1

Post by 22Alpha »

Does anybody have an idea how to stop the demands? I mean if I want my residential places to stay put and not get overpopulated within a small city and let the house cycle through small level one and two only and not the sky scrappers and large condominiums.

Using the untouchable won't let the cycling of houses, and not putting parks to stop the density is not slightly a good idea, because it is parks, a place where people can relax and breathe for a while, that is why I'm searching for another alternative. Thank you very much!

or how about a code that require map sizes? like, if the city map size is the smallest, the sky scrappers would not be used.
Last edited by 22Alpha on 17 Oct 2017, 03:36, edited 2 times in total.

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Republic of Canada
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Re: Demand stabilizer

#2

Post by Republic of Canada »

If you're on sandbox,go to the demands and press those 0's

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22Alpha
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Re: Demand stabilizer

#3

Post by 22Alpha »

Republic of Canada wrote:
17 Oct 2017, 03:12
If you're on sandbox,go to the demands and press those 0's
what if I'm on default maps and using easy medium hard?

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Republic of Canada
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Re: Demand stabilizer

#4

Post by Republic of Canada »

22Alpha wrote:
17 Oct 2017, 03:27
Republic of Canada wrote:
17 Oct 2017, 03:12
If you're on sandbox,go to the demands and press those 0's
what if I'm on default maps and using easy medium hard?
I ignore them instead.
Also,what is a skyscrapper

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Republic of Canada
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Re: Demand stabilizer

#5

Post by Republic of Canada »

Demands will decrease and increase and decrease and so on...
If you're creating a new region you can choose how big is each cities are. :)

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22Alpha
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Re: Demand stabilizer

#6

Post by 22Alpha »

Skyscraper, the very tall buildings, mostly thin, but tall. I'll try to study a code for it then, so that we'll have an option if players does not like skyscraper pests on their city amd if I'm allowed to do so.

Permission request: to study and experiment using default buildings.

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Bearbear76
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Re: Demand stabilizer

#7

Post by Bearbear76 »

22Alpha wrote:
17 Oct 2017, 04:13
Skyscraper, the very tall buildings, mostly thin, but tall. I'll try to study a code for it then, so that we'll have an option if players does not like skyscraper pests on their city amd if I'm allowed to do so.

Permission request: to study and experiment using default buildings.
About the permission
Read the copyright about theotown graphics

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22Alpha
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Re: Demand stabilizer

#8

Post by 22Alpha »

Bearbear65 wrote:
18 Oct 2017, 06:21
22Alpha wrote:
17 Oct 2017, 04:13
Skyscraper, the very tall buildings, mostly thin, but tall. I'll try to study a code for it then, so that we'll have an option if players does not like skyscraper pests on their city amd if I'm allowed to do so.

Permission request: to study and experiment using default buildings.
About the permission
Read the copyright about theotown graphics
Yup. I'll read it again, and of course, I'll ask first if I did it right to avoid mistake before publishing.

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