Theotown updates (and New beta versions)

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CommanderABab
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Re: Theotown updates (New beta versions)

#451

Post by CommanderABab »

Bug fix for the zoning bug is on it's way!

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cesareborgia94
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Re: Theotown updates (New beta versions)

#452

Post by cesareborgia94 »

CommanderABab wrote:
13 Feb 2018, 11:34
The tunnels can go under buildings!
Well at least thats the one good thing about it :/

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waders
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Re: Theotown updates (New beta versions)

#453

Post by waders »

@Lobby do not like that you have to pay diamonds for building a tunnel entrance
Screenshot_2018-02-13-11-06-48.png
Why is it not possible to build a tunnel or a higher bridge on the expressway, highway and avenue?
Screenshot_2018-02-13-11-08-46.png
Screenshot_2018-02-13-11-09-05.png
And why you can not delete tuners

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waders
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Re: Theotown updates (New beta versions)

#454

Post by waders »

It's nice that tunnels and the possibility of building higher bridges have been added :bc

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CommanderABab
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Re: Theotown updates (New beta versions)

#455

Post by CommanderABab »

waders wrote:
13 Feb 2018, 12:16
@Lobby do not like that you have to pay diamonds for building a tunnel entranceScreenshot_2018-02-13-11-06-48.png

Why is it not possible to build a tunnel or a higher bridge on the expressway, highway and avenue?
Screenshot_2018-02-13-11-08-46.png
Screenshot_2018-02-13-11-09-05.png

And why you can not delete tunnels?
Probably because you spent diamonds on them.

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cesareborgia94
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Re: Theotown updates (New beta versions)

#456

Post by cesareborgia94 »

Just left the beta version to roll back to previous public version. I think the public version 4.2.1 is better than the current beta version. I'm sorry but the new road system is not working out for me. I wish you luck in the next update Lobby. I would probably cease updating, sorry to disagree. Until much benefits is laid out next update such as new plugin functionality then I will join back the beta version. Thank you if you are reading this Lobby. I will still post here and make plugins from time to time.

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-LeoLeo-
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Re: Theotown updates (New beta versions)

#457

Post by -LeoLeo- »

The new road system is kindaaaaa cool...

Do i like it?
Ermmm............ Hmmmmmm............ :/
...50-50 i supposed...

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Kevin hung
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Re: Theotown updates (New beta versions)

#458

Post by Kevin hung »

How to remove tunnels...

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JustAnyone
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Re: Theotown updates (New beta versions)

#459

Post by JustAnyone »

Kevin hung wrote:
13 Feb 2018, 16:37
How to remove tunnels...
Impossible. :fire

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Wekabu city
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Re: Theotown updates (New beta versions)

#460

Post by Wekabu city »

Oh, oh I think Theotown has some problems...

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JustAnyone
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Re: Theotown updates (New beta versions)

#461

Post by JustAnyone »

Nah. Just not yet possible.

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waders
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Re: Theotown updates (New beta versions)

#462

Post by waders »

found a mistake as it builds up and removes the road that is visible under the bridge to the lice level of the bridge
Screenshot_2018-02-13-23-12-57.png
Screenshot_2018-02-13-23-15-16.png

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waders
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Re: Theotown updates (New beta versions)

#463

Post by waders »

The new update is

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wetguy
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Re: Theotown updates (New beta versions)

#464

Post by wetguy »

You should not have to pay diamonds every time you build a tunnel. There should also be a third level elevated highway, but that's probably coming soon anyway.
EDIT: I can build ramps.
Last edited by wetguy on 14 Feb 2018, 01:15, edited 2 times in total.

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cesareborgia94
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Re: Theotown updates (New beta versions)

#465

Post by cesareborgia94 »

I could build a ramp now but for higher elevations it is difficult to build one, not so much for a problem though for the old road system.
So in this new road system it is hard to build ramp because it is difficult to connect the bottom road with the top road, and you have to be precise.

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waders
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Re: Theotown updates (New beta versions)

#466

Post by waders »

wetguy wrote:
14 Feb 2018, 00:58
As of the latest update, it is impossible to build any kind of ramp. Also, you should not have to pay diamonds every time you build a tunnel. There should also be a third level elevated highway, but that's probably coming soon anyway.
support

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waders
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Re: Theotown updates (New beta versions)

#467

Post by waders »

wetguy wrote:
14 Feb 2018, 00:58
As of the latest update, it is impossible to build any kind of ramp. Also, you should not have to pay diamonds every time you build a tunnel. There should also be a third level elevated highway, but that's probably coming soon anyway.
support

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THEMAX
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Re: Theotown updates (New beta versions)

#468

Post by THEMAX »

Is Eiffel Tower in New update but trully expensive... so cant afford it

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waders
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Re: Theotown updates (New beta versions)

#469

Post by waders »

@Lobby
Water is still visible and there is no pillar under the vehicle
Screenshot_2018-02-13-23-15-16.png
Screenshot_2018-02-13-23-15-16.png (397.93 KiB) Viewed 3509 times

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Matt_ds_lasar
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Re: Theotown updates (New beta versions)

#470

Post by Matt_ds_lasar »

I just came back from 3 days of not playing TT...
Screenshot_20180213-184135.png
In order to accept money after being away... you have to watch a video?

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