Theotown updates (and New beta versions)

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Brody Craft
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Re: Theotown updates (New beta versions)

#251

Post by Brody Craft »

Yeah

But nice for An Perfectionist (like me)

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waders
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Re: Theotown updates (New beta versions)

#252

Post by waders »

New beta version 1.3.73
Screenshot_2017-11-05-07-13-08.png

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Re: Theotown updates (New beta versions)

#253

Post by Luigi »

whats new in the airport control?

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Re: Theotown updates (New beta versions)

#254

Post by CommanderABab »

Don't know yet, but the new 4x4 park looks great in multitudes.

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Re: Theotown updates (New beta versions)

#255

Post by waders »

You can remove the airline

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Re: Theotown updates (New beta versions)

#256

Post by CommanderABab »

Oh, that's great news!

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Re: Theotown updates (New beta versions)

#257

Post by CommanderABab »

They already are I believe.

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Re: Theotown updates (New beta versions)

#258

Post by CommanderABab »

Screenshot_20171105-032555.jpg
Screenshot_20171105-032555.jpg (67.5 KiB) Viewed 3398 times

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Re: Theotown updates (New beta versions)

#259

Post by CommanderABab »

Screenshot_20171105-033033.jpg

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Re: Theotown updates (New beta versions)

#260

Post by TheFennekin »

What is the 2 new parks?

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Re: Theotown updates (New beta versions)

#261

Post by TheFennekin »

Can I see a pic?

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Re: Theotown updates (New beta versions)

#262

Post by TheFennekin »

I love them!

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Re: Theotown updates (New beta versions)

#263

Post by Lobby »

@former member sure, that's a matter of taste. They're replaced as I think that the new 4x4 park is much more finished than the old one, so it should be the primary choice (which replaced the previous primary frame).

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Re: Theotown updates (New beta versions)

#264

Post by CommanderABab »

I would request that the clock in the clock tower be animated like the one in the rail station. :)

I like the new one better, especially in the lower density zones.
Screenshot_20171105-063138.jpg

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Re: Theotown updates (New beta versions)

#265

Post by Josh »

KoalaGuy wrote:
05 Nov 2017, 20:39
I also noticed these in new update:
• Fires are more realistic, they spread to other buildings :fire good job :bc
• You can check the json syntax online instantly if game gives you a error
I was like "wot", these fires spread!

Still haven't checked the error thing. It believes something good

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Re: Theotown updates (New beta versions)

#266

Post by CommanderABab »

If the fire brigades don't respond, set the traffic to .25 or something low and save the map, then exit the game. You'll get a response on the next fire, if not that one.

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Re: Theotown updates (New beta versions)

#267

Post by Luigi »

is pre made interchanges added?
hmmmph

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Re: Theotown updates (New beta versions)

#268

Post by waders »

New beta version 1.3.74
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Re: Theotown updates (New beta versions)

#269

Post by TheFennekin »

Good

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Re: Theotown updates (New beta versions)

#270

Post by TheFennekin »

KoalaGuy wrote:
07 Nov 2017, 07:54
Finally, notifications have been fixed!
Notifications were fixed but your Glorious Pink turned into a Just a regular Blue

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