Theotown updates (and New beta versions)

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FranchuFranchu
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Re: Theotown updates (New beta versions)

#401

Post by FranchuFranchu »

TT downloads grew quickly at the beggining cuz of the music. B)

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Re: Theotown updates (New beta versions)

#402

Post by CommanderABab »

410

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Re: Theotown updates (New beta versions)

#403

Post by Mg3094066 »

Smileys?
How works?

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Re: Theotown updates (New beta versions)

#404

Post by Luigi »

i can see a night mode in one of the pictures, is it added?

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Re: Theotown updates (New beta versions)

#405

Post by CommanderABab »

Luigi wrote:
25 Jan 2018, 10:46
i can see a night mode in one of the pictures, is it added?
Like this?  It's just the bus route view.
Like this? It's just the bus route view.

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Re: Theotown updates (New beta versions)

#406

Post by Mg3094066 »

Balancing?

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Re: Theotown updates (New beta versions)

#407

Post by Mg3094066 »

Wich is that feature?

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Re: Theotown updates (New beta versions)

#408

Post by CommanderABab »

Has to do with buses I think.

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Re: Theotown updates (New beta versions)

#409

Post by -LeoLeo- »

Looks like Alien Monoliths. COOL!! XD

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Re: Theotown updates (New beta versions)

#410

Post by Borbor »

@lobby[Posts][PM] these ships will be added to the game
Attachments
containership red.png
containership red.png (8.34 KiB) Viewed 3514 times
containership blue.png
containership blue.png (9.53 KiB) Viewed 3514 times

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Re: Theotown updates (New beta versions)

#411

Post by wetguy »

former member wrote:
25 Jan 2018, 07:12
S80125-06515212.jpg
That is one of the reasons I don't like the new smiley faces.

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Re: Theotown updates (New beta versions)

#412

Post by Mg3094066 »

That bus stop viewer looks like thousands of heaven entrances :D

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Re: Theotown updates (New beta versions)

#413

Post by wetguy »

Lobby wrote:
08 Jan 2018, 11:36
Some of Lucas' pieces have been removed, but you can add them manually:
lucas music.zip
Does that download include the music you did not remove too? I don't want duplicates. By the way, why did you remove them?

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Re: Theotown updates (New beta versions)

#414

Post by Lobby »

No, it doesn't.

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Re: Theotown updates (New beta versions)

#415

Post by KINGTUT10101 »

Some of the bus prices are still ridiculously​high for me. Like, past the millions high and it makes it seem impossible to have another bus depot in another part of the city.
Last edited by KINGTUT10101 on 28 Jan 2018, 17:15, edited 1 time in total.

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Re: Theotown updates (New beta versions)

#416

Post by waders »

KINGTUT10101 wrote:
28 Jan 2018, 02:51
Some of the bus prices are still ridiculously​high for me. Like, past the millions high and it makes it impossible to have another bus depot in another part of the city.
It is actually too expensive

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Re: Theotown updates (New beta versions)

#417

Post by waders »

Finally, the determination of water and electricity consumption has been added :bc
Screenshot_2018-01-29-01-05-33.png
Screenshot_2018-01-29-01-04-45.png

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Re: Theotown updates (New beta versions)

#418

Post by waders »

@Lobby
You can also add a reduction to making schools, hospitals, the police and the fire brigade

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Re: Theotown updates (New beta versions)

#419

Post by wetguy »

Borbor wrote:
27 Jan 2018, 17:11
@lobby[Posts][PM] these ships will be added to the game
These ships look very good. They just need a few edits and they can be added to the game.

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Re: Theotown updates (New beta versions)

#420

Post by Luigi »

CommanderABab wrote:
25 Jan 2018, 18:50
Luigi wrote:
25 Jan 2018, 10:46
i can see a night mode in one of the pictures, is it added?
IMG_20180125_104934_153.jpg
yes, i thought they were streetlights :lol:

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