car parking in building

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what do you think?

$upport
11
79%
Impossible
3
21%
 
Total votes: 14

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khadafi laidi
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car parking in building

#1

Post by khadafi laidi »

In simcity, cities skyline and cities XL car can park in building, but why lobby don't make car can park inside building like in building with parking lot. If you don't understanding or confused you can explain more :D

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khadafi laidi
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#2

Post by khadafi laidi »

former member wrote:what do you mean with "you can explain more"?
thats mean when you understanding about this discussion you give more example by the way, i know all building have a parking lot but i need they can parking over there or they enter the building

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Ahmad Nur Aizat
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#3

Post by Ahmad Nur Aizat »

You mean this building?
Image

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khadafi laidi
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#4

Post by khadafi laidi »

Ahmad Nur Aizat wrote:You mean this building?
Image
Yes, but i need is car can enter in building. When you see car reach their destination they only disappear that make like they teleport to HELL :twisted: . So i mean is car can enter in building like in simcity and cities skylines, when they reach destination they can enter in building and parking. That impossible?

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theotheoderich
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#5

Post by theotheoderich »

This is impossible with a pure 2D game engine, because of to many needed background and foreground images.

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Ahmad Nur Aizat
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#6

Post by Ahmad Nur Aizat »

theotheoderich wrote:This is impossible with a pure 2D game engine, because of to many needed background and foreground images.
I've just thought of something, for this car park building. What if we make the building, with 2 enterance and exit respectively, and combine with a square of road fixed to the building with the outer road... Maybe I can't explain more since I don't have the diagram

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kinsang_lee
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#7

Post by kinsang_lee »

you are suggesting a fake carpark(no any function), right?

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khadafi laidi
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Re: car parking in building

#8

Post by khadafi laidi »

Lobby, can you add it?
PLEASE READ FIRST
[Thread weak up]

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BetterBear
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Re: car parking in building

#9

Post by BetterBear »

No! Would consume too much space in a building. Also, would require new building textures which is a problem by now.

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Brody Craft
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Re: car parking in building

#10

Post by Brody Craft »

The world build out of bad ideas my friend...

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khadafi laidi
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Re: car parking in building

#11

Post by khadafi laidi »

Only this building have car park
Drop.png
NOTE: More building have carpark but not all

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khadafi laidi
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Re: car parking in building

#12

Post by khadafi laidi »

BetterBear wrote:
01 Sep 2017, 09:59
No! Would consume too much space in a building. Also, would require new building textures which is a problem by now.
They not consume lot space but it would work like OPENTTD

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TheFennekin
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Re: car parking in building

#13

Post by TheFennekin »

khadafi laidi wrote:
01 Sep 2017, 10:58
BetterBear wrote:
01 Sep 2017, 09:59
No! Would consume too much space in a building. Also, would require new building textures which is a problem by now.
They not consume lot space but it would work like OPENTTD
As Betterbear said khadafi laidi that it would consume so much space and TT needs more building textures. And it would be hard for Lobby to create that animation using a 2D engine. TT is different from OpenTTD because OpenTTD is a tycoon! And TT is a sim game. Help me...

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Brody Craft
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Re: car parking in building

#14

Post by Brody Craft »

Also OpenTTD's developer are more rich

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