Page 1 of 5

World texture

Posted: 07 Jan 2018, 12:02
by Lobby
Here you can find major parts of the world texture. The naming scheme gives you a clue about where an image is placed in the world texture. That way you can reference to existing frames so that you can save plugin texture space by referencing them e.g. in animations.

You can download all of the publically available game assets here at once:
Download assets

You are allowed to use these graphics in your own TheoTown plugins given that you give us credit in the plugin description and follow the other rules regarding plugins. Use outside of TheoTown without our permission is not allowed.

world_0_0.png :img
Image
world_1024_0.png :img
Image
world_2048_0.png :img
Image
world_3072_0.png :img
Image

world_0_1024.png :img
Image
world_1024_1024.png :img
Image
world_2048_1024.png :img
Image
world_3072_1024.png :img
Image

world_0_2048.png :img
Image
world_1024_2048.png :img
Image

world_0_3072.png :img
Image
world_1024_3072.png :img
Image

Re: World texture

Posted: 07 Jan 2018, 12:06
by Wekabu city
This will help a lot for my Night plugin!

Re: World texture

Posted: 07 Jan 2018, 12:15
by Hadestia
sorry for disturbing @Lobby but i find the topic that talks about how to make your own region

Re: World texture

Posted: 07 Jan 2018, 12:19
by Lobby
@rjroldan1 they're pinned in Tips and Tricks, as it's not plugin related:
own_region.png

Re: World texture

Posted: 07 Jan 2018, 12:22
by Hadestia
Lobby wrote:
07 Jan 2018, 12:19
@rjroldan1 they're pinned in Tips and Tricks, as it's not plugin related:
own_region.png
thank you

Re: World texture

Posted: 07 Jan 2018, 12:42
by Lobby
Exactly. For x,y you have to take into account in which part of the world texture the frames you're looking for are located.

Re: World texture

Posted: 07 Jan 2018, 12:45
by Hadestia
Lobby wrote:
07 Jan 2018, 12:42
Exactly. For x,y you have to take into account in which part of the world texture the frames you're looking for are located.
if it is for the rigion

Re: World texture

Posted: 09 Jan 2018, 20:37
by Kulche
Maybe remove this part?
Screenshot_2018-01-09-19-39-43.png

Re: World texture

Posted: 09 Jan 2018, 20:58
by Wekabu city
HI,Lobby there are Textures for Iaps !
I know you wont care.

Re: World texture

Posted: 09 Jan 2018, 22:26
by Kulche
Why 0_1024 (with Ind) is blurred?
Screenshot_2018-01-09-21-28-24.png

Re: World texture

Posted: 09 Jan 2018, 22:31
by Kulche
Thanks! Works nice now.

Re: World texture

Posted: 10 Jan 2018, 01:04
by Wekabu city
Thanks! I had the Problem too.

Re: World texture

Posted: 21 Jan 2018, 22:28
by Mg3094066
@Lobby what size are the bridge frames?

Re: World texture

Posted: 22 Jan 2018, 09:08
by CommanderABab
"w":32,"h":48
"w":32,"h":48

Re: World texture

Posted: 26 Feb 2018, 15:34
by Hadestia
The new texture of the bridge is blurd

Re: World texture

Posted: 26 Feb 2018, 15:58
by FranchuFranchu
Kulche wrote:
09 Jan 2018, 22:26
Why 0_1024 (with Ind) is blurred?
Image
former member wrote:
09 Jan 2018, 22:29
It must be a downloading problem because I downloaded, and it's fine.
Try to enlarge the image first by clicking on it, then download it
Maybe you have the same problem?

Re: World texture

Posted: 10 Mar 2018, 17:56
by Pounkiller
Where can I find the old green field texture ?

Re: World texture

Posted: 10 Mar 2018, 18:05
by Lobby
What do you mean by old green field?

Re: World texture

Posted: 11 Mar 2018, 15:10
by Pounkiller
hmm,I remember that there was a green-er field(farm industry) in the game,
or am I just dreamin' ?

Re: World texture

Posted: 11 Mar 2018, 15:11
by Lobby
What exactly do you mean by a field?