World texture

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World texture

Post by Lobby » Sun Jan 07, 2018 12:02

Here you can find major parts of the world texture :img
world_0_0.png
world_1024_0.png
world_0_1024.png
world_1024_1024.png
world_1024_2048.png
world_1024_3072.png
The naming scheme gives you a clue about where an image is placed in the world texture. That way you can reference to existing frames so that you can save plugin texture space.
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world_3072_1024.png
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Re: World texture

Post by Wekabu city » Sun Jan 07, 2018 12:06

This will help a lot for my Night plugin!
Is there any way to disable Lobby texture? I know, its crazy.
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Re: World texture

Post by rjroldan1 » Sun Jan 07, 2018 12:15

sorry for disturbing @Lobby but i find the topic that talks about how to make your own region
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Re: World texture

Post by Lobby » Sun Jan 07, 2018 12:19

@rjroldan1 they're pinned in Tips and Tricks, as it's not plugin related:
own_region.png
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Re: World texture

Post by rjroldan1 » Sun Jan 07, 2018 12:22

Lobby wrote:
Sun Jan 07, 2018 12:19
@rjroldan1 they're pinned in Tips and Tricks, as it's not plugin related:
own_region.png
thank you
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Re: World texture

Post by Lobby » Sun Jan 07, 2018 12:42

Exactly. For x,y you have to take into account in which part of the world texture the frames you're looking for are located.
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Re: World texture

Post by rjroldan1 » Sun Jan 07, 2018 12:45

Lobby wrote:
Sun Jan 07, 2018 12:42
Exactly. For x,y you have to take into account in which part of the world texture the frames you're looking for are located.
if it is for the rigion
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Re: World texture

Post by Kulche » Tue Jan 09, 2018 20:37

Maybe remove this part?
Screenshot_2018-01-09-19-39-43.png
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Re: World texture

Post by Wekabu city » Tue Jan 09, 2018 20:58

HI,Lobby there are Textures for Iaps !
I know you wont care.
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Re: World texture

Post by Kulche » Tue Jan 09, 2018 22:26

Why 0_1024 (with Ind) is blurred?
Screenshot_2018-01-09-21-28-24.png
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Re: World texture

Post by Kulche » Tue Jan 09, 2018 22:31

Thanks! Works nice now.
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Re: World texture

Post by Wekabu city » Wed Jan 10, 2018 1:04

Thanks! I had the Problem too.
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Re: World texture

Post by Mg3094066 » Sun Jan 21, 2018 22:28

@Lobby what size are the bridge frames?
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Re: World texture

Post by CommanderABab » Mon Jan 22, 2018 9:08

Screenshot_20180122-013733.jpg
"w":32,"h":48
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Re: World texture

Post by rjroldan1 » Mon Feb 26, 2018 15:34

The new texture of the bridge is blurd
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Re: World texture

Post by FranchuFranchu » Mon Feb 26, 2018 15:58

Kulche wrote:
Tue Jan 09, 2018 22:26
Why 0_1024 (with Ind) is blurred?
Image
former member wrote:
Tue Jan 09, 2018 22:29
It must be a downloading problem because I downloaded, and it's fine.
Try to enlarge the image first by clicking on it, then download it
Maybe you have the same problem?
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Re: World texture

Post by Pounkiller » Sat Mar 10, 2018 17:56

Where can I find the old green field texture ?
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Re: World texture

Post by Lobby » Sat Mar 10, 2018 18:05

What do you mean by old green field?
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Re: World texture

Post by Pounkiller » Sun Mar 11, 2018 15:10

hmm,I remember that there was a green-er field(farm industry) in the game,
or am I just dreamin' ?
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Re: World texture

Post by Lobby » Sun Mar 11, 2018 15:11

What exactly do you mean by a field?
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Re: World texture

Post by Pounkiller » Sun Mar 11, 2018 15:14

field.PNG
field.PNG (6.12 KiB) Viewed 1388 times
This thing...
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Re: World texture

Post by Lobby » Sun Mar 11, 2018 15:50

These are all available farm fields that are built into the game:
Screenshot_20180311-144915.png
I don't think that one was removed. Maybe that one you remember was part of a plugin.
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Re: World texture

Post by Pounkiller » Sun Mar 11, 2018 16:39

Hmm, I guess I was wrong then ,
thanks for clearing my mind about this...
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Re: World texture

Post by KentuckyFriedChicken » Fri May 25, 2018 21:42

Lobby wrote:
Sun Jan 07, 2018 12:02
Here you can find major parts of the world texture :img

world_0_0.pngworld_1024_0.pngworld_0_1024.pngworld_1024_1024.pngworld_1024_2048.pngworld_1024_3072.png

The naming scheme gives you a clue about where an image is placed in the world texture. That way you can reference to existing frames so that you can save plugin texture space.
Where are the planes? @.@
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Re: World texture

Post by Lobby » Sat May 26, 2018 8:18

On a part that also contains premium content...
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