Search found 691 matches

by Hadestia
18 Aug 2022, 12:07
Forum: Lua Scripting
Topic: How to set/pass values with Gui objects
Replies: 2
Views: 3278

How to set/pass values with Gui objects

This time ill teach you how you can pass values from one gui object to another gui object I know anyone here also know how it will work, but im here to share this method that I've been using from my past plugins. Some may think that this is possible if you just pass the value to a function with anot...
by Hadestia
17 Aug 2022, 20:10
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 189
Views: 80007

Re: Lua chatbox

erksmit wrote:
16 Aug 2022, 12:07
What happens with a lua script when i enter online mode? Im trying to make a script compatible with it, its got multiplayer: false in its manifest.
It will still work but locally
by Hadestia
24 Jul 2022, 15:49
Forum: Problems and Errors (bugs)
Topic: Age of sail $well00 Error
Replies: 24
Views: 5404

Re: Age of sail $well00 Error

Very big
by Hadestia
02 Jun 2022, 10:06
Forum: Collections
Topic: Age of Sail (beta 1.7.4)
Replies: 70
Views: 53938

Re: Age of Sail (beta 1.7.4)

Tonyc403 wrote:
28 May 2022, 06:34
Is there any other maps for aos other than the first one???? Ty for your time
you can create youre own custom one on single cities
by Hadestia
29 Apr 2022, 18:57
Forum: Collections
Topic: Age of Sail (beta 1.7.4)
Replies: 70
Views: 53938

Re: Age of Sail (beta 1.7.4)

There is a problem though,When there is a siege it just keeps saying that there is a problem with the Lua code. I though since it was in beta I better let you know. Thanks for your concern but, can you specified the version you're using so i can check and fix it for latest beta version? I am using ...
by Hadestia
10 Apr 2022, 06:39
Forum: Collections
Topic: Age of Sail (beta 1.7.4)
Replies: 70
Views: 53938

Re: Age of Sail (beta 1.7.4)

TheFennekin wrote:
10 Apr 2022, 05:54
Is there a time interval for the smugglers to arrive?
Usually occurs every 2nd month, but there's still a probability not to spawn with that month
by Hadestia
10 Apr 2022, 06:38
Forum: Collections
Topic: Age of Sail (beta 1.7.4)
Replies: 70
Views: 53938

Re: Age of Sail (beta 1.7.4)

Rad wrote:
10 Apr 2022, 05:35
There is a problem though,When there is a siege it just keeps saying that there is a problem with the Lua code.
I though since it was in beta I better let you know.
Thanks for your concern but, can you specified the version you're using so i can check and fix it for latest beta version?
by Hadestia
09 Apr 2022, 17:30
Forum: Fun attribute
Topic: Call Lua from Fun
Replies: 2
Views: 11738

Re: Call Lua from Fun

Passing of argument values seems wrong my script can't archive my target value from what I've set from fun
by Hadestia
02 Apr 2022, 06:30
Forum: Tutorials and Documentation
Topic: [1.10.22] Custom loading texts/topics
Replies: 5
Views: 2067

Re: [1.10.22] Custom loading texts/topics

How about an attribute on how often it would display? Around 0.2 would be enough as a max value

Also how about with lua?
by Hadestia
27 Mar 2022, 01:16
Forum: Resources
Topic: Player's/Player_no_Zero's Graveyard the 3rd
Replies: 5
Views: 4000

Re: Player's/Player_no_Zero's Graveyard the 3rd

Why the defense base
by Hadestia
25 Mar 2022, 22:56
Forum: Lua Scripting
Topic: Lua chatbox
Replies: 189
Views: 80007

Re: Lua chatbox

I have a question. I was creating a new plugin and it occurred to me that I could use Lua to do something.... Let's say, if I wanted the property "conductive":true Turn false, but only after a certain time since I entered the city, for example 5 minutes. Would it be possible to do somethi...
by Hadestia
11 Jan 2022, 18:42
Forum: Plug-In Discussion
Topic: Ferry Pier by rjroldan1 and kulche
Replies: 22
Views: 14398

Re: Ferry Pier by rjroldan1 and kulche

Shammy wrote:
11 Jan 2022, 07:43
I'm try to look for the other ferry plugin has white ship
That is this, the screenshot was a bit old
by Hadestia
03 Jan 2022, 22:37
Forum: Transport, Airport, Roads
Topic: Philippine Road pack (ft expansion pack)
Replies: 13
Views: 17839

Re: Philippine Road pack (ft expansion pack)

Mr.MS wrote:
03 Jan 2022, 08:11
I can't wait to get this in my plugins!
But please how do I download it? Cuz I tried all I could to get it in the games plug-in store unfortunately it's not there.☹
Sorry but unfortunately it's still in development for an update
by Hadestia
21 Dec 2021, 14:43
Forum: Tutorials and Documentation
Topic: Night Animations
Replies: 87
Views: 70888

Re: Night Animations

I need a cheat sheet for anim id and how it looks like, for road decoration purpose
by Hadestia
17 Dec 2021, 18:09
Forum: Tutorials and Documentation
Topic: [1.10.15] Road curves/diagonal
Replies: 3
Views: 2759

[1.10.15] Road curves/diagonal

Retiati_21-12-18_00.19.23.png If you're wondering how ingame country road switched its curve to diagonal, here we will tackle it. If you are not familiar with road plugin, it's better to understand first how to make a road plugin here: https://forum.theotown.com/viewtopic.php?f=41&t=2964 In ord...
by Hadestia
14 Dec 2021, 07:59
Forum: Tutorials and Documentation
Topic: Roads
Replies: 123
Views: 82260

Re: Roads

Does "frames" And "one way frames" Array are different?
by Hadestia
14 Dec 2021, 07:36
Forum: Tutorials and Documentation
Topic: [1.10.15] Pedestrians
Replies: 10
Views: 5433

Re: [1.10.15] Pedestrians

Attribute to spawn pedestrian like "spawn car" on a building When?
by Hadestia
13 Dec 2021, 09:32
Forum: Tutorials and Documentation
Topic: [1.10.15] Pedestrians
Replies: 10
Views: 5433

Re: [1.10.15] Pedestrians

Can we have a sample plugin for the new pedestrian road?
by Hadestia
06 Dec 2021, 18:57
Forum: Transport, Airport, Roads
Topic: Philippine Road pack (ft expansion pack)
Replies: 13
Views: 17839

Re: Philippine Road pack (ft expansion pack)

CaranHaes wrote:
06 Dec 2021, 13:06
how do i merge them?
You don't, just download the file
by Hadestia
29 Nov 2021, 21:22
Forum: Residential
Topic: Japan Buildings Pack #2 - v2.3.1 ( New January 2022 update )
Replies: 41
Views: 39094

Re: Japan Buildings Pack #2 - v2.2.0 ( New October update )

For sure anyone would volunteer to do its night animation :)

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