Search found 824 matches
Re: Free cake
lol, looks good though
- 04 Feb 2018, 19:31
- Forum: Topical Screenshot Threads
- Topic: Show Your Race Tracks
- Replies: 25
- Views: 17018
Re: Show your race tracks
very nice tracks
- 03 Feb 2018, 23:37
- Forum: Problems
- Topic: [417] Plugin crash (railway.json:6593)
- Replies: 4
- Views: 2098
Re: [417] Plugin crash (railway.json:6593)
@BetterBear
KoalaGuy might be on the right track here. You should neither put the category folder nor the S-Bahn (or any other railway plugin) into the sample folder, because this will affect the order in which the plugins are read in by the game.
KoalaGuy might be on the right track here. You should neither put the category folder nor the S-Bahn (or any other railway plugin) into the sample folder, because this will affect the order in which the plugins are read in by the game.
- 03 Feb 2018, 21:50
- Forum: Topical Screenshot Threads
- Topic: Show Your Race Tracks
- Replies: 25
- Views: 17018
- 03 Feb 2018, 21:47
- Forum: Problems
- Topic: [417] Plugin crash (railway.json:6593)
- Replies: 4
- Views: 2098
Re: [417] Plugin crash (railway.json:6593)
Did you download the train category from Kingtut's website?
If yes and you still get that problem, put AAA in front of the category's folder name. If that still doesn't work add ZZZ to the S-Bahn folder.
If yes and you still get that problem, put AAA in front of the category's folder name. If that still doesn't work add ZZZ to the S-Bahn folder.
- 02 Feb 2018, 23:15
- Forum: Plug-In Discussion
- Topic: Mitsubishi Lancer Evo 1.1 Update
- Replies: 9
- Views: 4433
Re: Mitsubishi Lancer Evo
Nice work
Maybe the bonnet could be a bit longer. And I think I would change the headlamp on the far side from two horizontal pixels to two vertical pixels.
Maybe the bonnet could be a bit longer. And I think I would change the headlamp on the far side from two horizontal pixels to two vertical pixels.
- 02 Feb 2018, 23:08
- Forum: Residential
- Topic: Metropolitan Building
- Replies: 10
- Views: 12057
Re: Metropolitan Building
Looks great!
The roof could use a bit more variation, it looks a bit too clean. But that is nitpicking on my part.
Good work.
The roof could use a bit more variation, it looks a bit too clean. But that is nitpicking on my part.
Good work.
- 02 Feb 2018, 22:30
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 42
- Views: 35034
Re: Modular Racetrack mdk_813 [Road]
So, I've tested it and I don't like it at all. The cars just stop at the target and eventually despawn. That's not what I have in mind. Is there a way to fix that? If not, I suggest you place two or three spawners and fast forward until the cars spawn. edit: I've reverted my test file to its previou...
- 02 Feb 2018, 21:29
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 42
- Views: 35034
Re: Modular Racetrack mdk_813 [Road]
@KoalaGuy I'm fiddling around with red lights at the moment
- 02 Feb 2018, 21:10
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 42
- Views: 35034
Re: Modular Racetrack mdk_813 [Road]
Hm, I think they should be distinguishable in that case.
- 02 Feb 2018, 21:08
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 42
- Views: 35034
Re: Modular Racetrack mdk_813 [Road]
That's not good.
I don't have another building.
But overall, that was the correct place to put the target inside the JSON, right?
I don't have another building.
But overall, that was the correct place to put the target inside the JSON, right?
- 02 Feb 2018, 21:06
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 42
- Views: 35034
Re: Modular Racetrack mdk_813 [Road]
I just tried placing multiple leaderboards and waited. Still nothing. Tried again with my BMW, it worked. Okay. So how exactly would this work with the targets? Is it enough to define the leaderboard as a target? Or does it have to be another building? Would it work like this: { "id":&quo...
- 02 Feb 2018, 20:56
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 42
- Views: 35034
Re: Modular Racetrack mdk_813 [Road]
I don't see any cars on the racing track. I placed all the buildings. However, my car that has same flags like your road (user7) works great on it. Only difference is that I put a target in the car spawner that was another building. Since your road is one way, the car had to drive through the whole...
- 30 Jan 2018, 22:11
- Forum: Problems
- Topic: [416] Plugin crash (S-Bahn_Railway.mdk_813.json:8598)
- Replies: 1
- Views: 1396
Re: [416] Plugin crash (S-Bahn_Railway.mdk_813.json:8598)
Did you download the train category from Kingtut's website?
If yes and you still get that problem, put AAA in front of the category's folder name. If that still doesn't work add ZZZ to the S-Bahn folder.
If yes and you still get that problem, put AAA in front of the category's folder name. If that still doesn't work add ZZZ to the S-Bahn folder.
- 30 Jan 2018, 20:58
- Forum: Tips and Tricks
- Topic: Using Sunken_Highway_mdk_813 as habitable terrain like
- Replies: 3
- Views: 3135
Re: Using Sunken_Highway_mdk_813 as habitable terrain like
I had made a more yellowish version of the walls before I released them, but I didn't like them and decided to stick with the ones that you know.
- 30 Jan 2018, 20:56
- Forum: Suggestions
- Topic: New cars
- Replies: 145
- Views: 45490
Re: New cars
@A dutch Guy
Nice cars. I like the supercar and the muscle car especially.
The two center frames of the station wagon look a bit cut off at the top. I don't know whether this is intended.
Nice cars. I like the supercar and the muscle car especially.
The two center frames of the station wagon look a bit cut off at the top. I don't know whether this is intended.
- 29 Jan 2018, 17:12
- Forum: Tips and Tricks
- Topic: Using Sunken_Highway_mdk_813 as habitable terrain like
- Replies: 3
- Views: 3135
Re: Using Sunken_Highway_mdk_813 as habitable terrain like
It isn't really supposed to be metal but concreteKoalaGuy wrote: ↑29 Jan 2018, 07:56Why don't you just use this?
https://theotown.com/forum/viewtopic.php?f=58&t=4997
Looks better than metal imo
But I agree, it could be interpreted as metal too
- 29 Jan 2018, 17:04
- Forum: Residential
- Topic: [Hong Kong] Hong Kong style 2*2 mid-class residential building
- Replies: 33
- Views: 21534
Re: [Hong Kong] Hong Kong style 2*2 mid-class residential building
Good job overall. But I agree, it needs something on the roof.
Maybe make some ac-units, some ventilation shafts, some power cables or antennas etc. You could also do some divisions on the roof that separate the different sections of the building like the ones visible on one of the google maps images.
Maybe make some ac-units, some ventilation shafts, some power cables or antennas etc. You could also do some divisions on the roof that separate the different sections of the building like the ones visible on one of the google maps images.
- 28 Jan 2018, 01:34
- Forum: Screenshots
- Topic: Royal Coast, a WIP Megalopolis City
- Replies: 166
- Views: 55164
Re: [Rebuilding] Royal Coast, a WIP Megalopolis City
The light grey building is not supposed to look like it's in snow, I made it myself, it's made from an ingame residential TT building but changed color and added some "dirt" on the walls to make it look more run-down. It's for level T instead of TT. I made it quickly so it may not be the ...
- 27 Jan 2018, 22:41
- Forum: Screenshots
- Topic: Royal Coast, a WIP Megalopolis City
- Replies: 166
- Views: 55164
Re: [Rebuilding] Royal Coast, a WIP Megalopolis City
@former member
Your soviet style neighborhood looks quite realistic! Good job.
What's that tall lightgrey building at the top that looks like it has some snow camouflage?
Your soviet style neighborhood looks quite realistic! Good job.
What's that tall lightgrey building at the top that looks like it has some snow camouflage?