Search found 824 matches
- 14 Feb 2018, 03:12
- Forum: Commercial
- Topic: IKEA Furniture Store UPDATE 1.2
- Replies: 17
- Views: 14397
Re: IKEA Furniture Store
It looks pretty good so far! I wanted to have an IKEA for quite some time now, so thanks! But, you should think about getting rid of those outlines. I mean it is good that they are at least in a similar color as the shape that they are outlining, but still it looks a bit too cartoonish in my opinion...
- 14 Feb 2018, 03:07
- Forum: Plug-In Discussion
- Topic: Inter-station
- Replies: 224
- Views: 61155
- 11 Feb 2018, 19:06
- Forum: Problems
- Topic: S. Bahn railway system
- Replies: 11
- Views: 3249
Re: S. Bahn railway system
Yes!!! That's how it is already. The problem isn't with the zip codes. How would you know if you haven't checked? It's the way my game orders them. So how do I order the category one to be read before the other one? By unzipping the plugin folders and renaming them as ABab described. Honestly, that...
- 11 Feb 2018, 16:32
- Forum: Problems
- Topic: S. Bahn railway system
- Replies: 11
- Views: 3249
Re: S. Bahn railway system
Try unzipping both of them My phone automatically unzips files so that's not the problem And the game, does that automatically unzip as well, and in the intened order? If you have a problem, it is generally a good idea to eliminate every potential complication and then check again. So, try putting ...
- 10 Feb 2018, 13:14
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 42
- Views: 33760
Re: Modular Racetrack mdk_813 [Road] UPDATE
It didn't set a speed for the cars. What I did was setting a speed for the racetrack. You can go into the JSON and increase it from 4 (current setting) to anything you like.
- 09 Feb 2018, 18:08
- Forum: Commercial
- Topic: Renualt showroom UPDATE
- Replies: 6
- Views: 5310
Re: Renualt showroom UPDATE
It looks pretty neat.
I think its great to have some car dealers in Theotown.
I'm just not sure about the shadow on the right corner of the roof.
I think its great to have some car dealers in Theotown.
I'm just not sure about the shadow on the right corner of the roof.
- 08 Feb 2018, 20:48
- Forum: Plug-In Discussion
- Topic: Concrete textures
- Replies: 2
- Views: 1507
Re: Concrete textures
Check the world texture in the resources forum. It is all there.
Look for the image with the stadium. The concrete texture is a the top of that image among the other parks.
Look for the image with the stadium. The concrete texture is a the top of that image among the other parks.
- 08 Feb 2018, 20:43
- Forum: Topical Screenshot Threads
- Topic: Show your villages/ small towns
- Replies: 13
- Views: 11111
Re: Show your villages/ small towns
Very nice
- 05 Feb 2018, 18:57
- Forum: Topical Screenshot Threads
- Topic: Show Your Race Tracks
- Replies: 25
- Views: 16225
Re: Show your race tracks
We need a NASCAR-addonKINGTUT10101 wrote: ↑05 Feb 2018, 16:27Here the Metro Circuit, complete with fans all over the place and a campsite nearby for them to stay before the races start.
- 04 Feb 2018, 21:29
- Forum: Transport, Airport, Roads
- Topic: Tramway 3.2 (5 Add-ons) (312+)
- Replies: 170
- Views: 69565
Re: Tramway 2.5 (3 Add-ons) (312+)
This happens with my S-Bahn as well, but only in certain directions and from certain viewing angles.
Re: Free cake
lol, looks good though
- 04 Feb 2018, 19:31
- Forum: Topical Screenshot Threads
- Topic: Show Your Race Tracks
- Replies: 25
- Views: 16225
Re: Show your race tracks
very nice tracks
- 03 Feb 2018, 23:37
- Forum: Problems
- Topic: [417] Plugin crash (railway.json:6593)
- Replies: 4
- Views: 2002
Re: [417] Plugin crash (railway.json:6593)
@BetterBear
KoalaGuy might be on the right track here. You should neither put the category folder nor the S-Bahn (or any other railway plugin) into the sample folder, because this will affect the order in which the plugins are read in by the game.
KoalaGuy might be on the right track here. You should neither put the category folder nor the S-Bahn (or any other railway plugin) into the sample folder, because this will affect the order in which the plugins are read in by the game.
- 03 Feb 2018, 21:50
- Forum: Topical Screenshot Threads
- Topic: Show Your Race Tracks
- Replies: 25
- Views: 16225
- 03 Feb 2018, 21:47
- Forum: Problems
- Topic: [417] Plugin crash (railway.json:6593)
- Replies: 4
- Views: 2002
Re: [417] Plugin crash (railway.json:6593)
Did you download the train category from Kingtut's website?
If yes and you still get that problem, put AAA in front of the category's folder name. If that still doesn't work add ZZZ to the S-Bahn folder.
If yes and you still get that problem, put AAA in front of the category's folder name. If that still doesn't work add ZZZ to the S-Bahn folder.
- 02 Feb 2018, 23:15
- Forum: Plug-In Discussion
- Topic: Mitsubishi Lancer Evo 1.1 Update
- Replies: 9
- Views: 4274
Re: Mitsubishi Lancer Evo
Nice work
Maybe the bonnet could be a bit longer. And I think I would change the headlamp on the far side from two horizontal pixels to two vertical pixels.
Maybe the bonnet could be a bit longer. And I think I would change the headlamp on the far side from two horizontal pixels to two vertical pixels.
- 02 Feb 2018, 23:08
- Forum: Residential
- Topic: Metropolitan Building
- Replies: 10
- Views: 11789
Re: Metropolitan Building
Looks great!
The roof could use a bit more variation, it looks a bit too clean. But that is nitpicking on my part.
Good work.
The roof could use a bit more variation, it looks a bit too clean. But that is nitpicking on my part.
Good work.
- 02 Feb 2018, 22:30
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 42
- Views: 33760
Re: Modular Racetrack mdk_813 [Road]
So, I've tested it and I don't like it at all. The cars just stop at the target and eventually despawn. That's not what I have in mind. Is there a way to fix that? If not, I suggest you place two or three spawners and fast forward until the cars spawn. edit: I've reverted my test file to its previou...
- 02 Feb 2018, 21:29
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 42
- Views: 33760
Re: Modular Racetrack mdk_813 [Road]
@KoalaGuy I'm fiddling around with red lights at the moment
- 02 Feb 2018, 21:10
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 42
- Views: 33760
Re: Modular Racetrack mdk_813 [Road]
Hm, I think they should be distinguishable in that case.