Is this in your region?
Yes, I see that it is.
Search found 9858 matches
- 03 Feb 2018, 14:46
- Forum: Problems and Errors (bugs)
- Topic: Crashes, maps destroyed, can't load etc.
- Replies: 85
- Views: 435499
- 03 Feb 2018, 11:33
- Forum: Transport, Airport, Roads
- Topic: Dept. Of Roads Headquarters
- Replies: 44
- Views: 26936
Re: Dept. Of Roads Headquarters
One headquarters per map. As many interchanges as you liķe!
- 03 Feb 2018, 06:04
- Forum: Game Discussion
- Topic: Traffic trouble in small village - how to deal with it?
- Replies: 10
- Views: 5991
Re: Traffic trouble in small village - how to deal with it?
There's nothing cheating about you as the mayor of the city implementing traffic restrictions.
- 03 Feb 2018, 05:30
- Forum: Transport, Airport, Roads
- Topic: Dept. Of Roads Headquarters
- Replies: 44
- Views: 26936
Re: Dept. Of Roads Headquarters
You build the Dept. Of Roads anywhere in the city. It's going to cost 50 diamonds to support Theotown development. It's located in the city hall Public category. Then you build a .. IB ab road section where you want an interchange built. If you want to upgrade an existing highway interchange, or oth...
- 02 Feb 2018, 20:36
- Forum: Transport, Airport, Roads
- Topic: Modular Racetrack mdk_813 [Road] UPDATE
- Replies: 42
- Views: 34684
Re: Modular Racetrack mdk_813 [Road]
Add another target, the spawning building after it reaches the first target.
- 02 Feb 2018, 11:27
- Forum: Residential
- Topic: Big res
- Replies: 13
- Views: 9381
Re: Big res
I have .json for it but no time to search for it now.
I discontinued use because the image has some problems.
I discontinued use because the image has some problems.
- 02 Feb 2018, 10:56
- Forum: Residential
- Topic: Big res
- Replies: 13
- Views: 9381
Re: Big res
Early attempts at plugins on my part.
- 02 Feb 2018, 01:51
- Forum: Suggestions
- Topic: Possibility that performance can be enabled/disabled using upgrades
- Replies: 2
- Views: 1074
Re: Possibility that performance can be enabled/disabled using upgrades
"performance":true, will add this feature to your own plugins that deal with electricity, so if you don't want it, you would have to override the ids of the ingame electric plants and not include it. I personally wouldn't bother changing it, as I think it's a neat feature. I'm going to ad...
- 02 Feb 2018, 01:35
- Forum: Game Discussion
- Topic: Theotown updates (and New beta versions)
- Replies: 662
- Views: 137607
Re: Theotown updates (New beta versions)
You won't lose your plugins, as uninstalling does not remove the Theotown folder or subfolders. Settings, I don't know. Probably resets to defaults. You might want to think about diamonds from switching Google accounts. #someonesuggested Consider to connect to Facebook to save diamonds and purchases.
- 02 Feb 2018, 01:24
- Forum: Tutorials and Documentation
- Topic: Cars
- Replies: 150
- Views: 128643
Re: Cars
My plugins spawn cars just fine. Keep traffic set at 2x or less in the settings. Give the cars targets to go to and a fairly large radius so that they have a chance of finding targets.
- 02 Feb 2018, 01:02
- Forum: Problems and Errors (bugs)
- Topic: ✅No Costs
- Replies: 8
- Views: 1822
Re: No Costs
They came from gifts right?
- 01 Feb 2018, 22:29
- Forum: Suggestions
- Topic: Possibility that performance can be enabled/disabled using upgrades
- Replies: 2
- Views: 1074
Re: Possibility that performance can be enabled/disabled using upgrades
Try it in a plugin and see.
Re: riddles
In the same race, if you overtake the last person, then you are in what position?
Re: riddles
John's mother has 3 children, one is named April, one is named May. What is the third one named?
- 01 Feb 2018, 21:50
- Forum: Suggestions
- Topic: Possibility that performance can be enabled/disabled using upgrades
- Replies: 2
- Views: 1074
Re: Possibility that performance can be enabled/disabled using upgrades
It's set at 100% performance when a power unit is built. Just don't mess with it and it would be the same as .
Code: Select all
"performance":false
- 01 Feb 2018, 21:30
- Forum: Problems
- Topic: Replace a texture
- Replies: 4
- Views: 1973
Re: Replace a texture
Now it works! Thank you!Is there any way that the dirt road comes back out first? https://i.imgur.com/oT2N9Pe_d.webp?maxwidth=640&shape=thumb&fidelity=medium And is there any way for the zones to set the dirt road automatically when there is no nearby road instead of the country road? https...
- 01 Feb 2018, 18:44
- Forum: Problems and Errors (bugs)
- Topic: ✅Errors found in the game
- Replies: 1
- Views: 961
Re: Errors found in the game
You have to use the transmission lines now to transfer electricity to others maps.
Been that way for a while now.
The solar panels do not have the performance option.
Been that way for a while now.
The solar panels do not have the performance option.
- 01 Feb 2018, 18:21
- Forum: Screenshots
- Topic: My last screenshot...
- Replies: 1670
- Views: 387581
Re: My last screenshot...
You answered yourself with your own question! :lol: I made last week, is a simple skyscraper full of billboards similar to One Times Square building. Oh I see. I meant to say where did you get it... is it available to the forum? Not currently. Until he alters or removes some trademark infringements.
- 01 Feb 2018, 18:08
- Forum: Game Discussion
- Topic: Theotown updates (and New beta versions)
- Replies: 662
- Views: 137607