Sure, take your time, mate. I won't force you to do ittheotheoderich wrote:No Time for such a building at the moment, sorry.Ahmad Nur Aizat wrote:So that means we will have a DMC (Disaster Management Center)?
Search found 5441 matches
- 17 Feb 2017, 01:15
- Forum: Game Discussion
- Topic: vu tower
- Replies: 5
- Views: 1944
- 17 Feb 2017, 01:13
- Forum: News
- Topic: Announcement of InApp-Purchases instead of a premium version
- Replies: 118
- Views: 56986
WHAAAAT? I'm using Lucky Patcher too! Well, for other games precisely...LukasMelbourne wrote:You can easily hack it with lucky patcher.. you need to make a server from where you can download features..theotheoderich wrote:Do you have a link or source for that which we can analyze?LukasMelbourne wrote: All features you can buy for free.
- 16 Feb 2017, 16:37
- Forum: Game Discussion
- Topic: vu tower
- Replies: 5
- Views: 1944
- 16 Feb 2017, 13:22
- Forum: Tips and Tricks
- Topic: What do filter plants do?
- Replies: 4
- Views: 4467
- 16 Feb 2017, 13:19
- Forum: Game Discussion
- Topic: vu tower
- Replies: 5
- Views: 1944
- 16 Feb 2017, 13:14
- Forum: Showcase
- Topic: The Pentagonal building (Original version)
- Replies: 16
- Views: 11919
you are great artist in theotown i think you can become graphic designer NOTE: this office so cool but why you don't add some people on outside Thanks, but I think Theo is enough to be the graphics designer. This building is just a prototype, so I'll try to improve more. Btw, this was made in 2 hou...
- 16 Feb 2017, 12:06
- Forum: Showcase
- Topic: The Pentagonal building (Original version)
- Replies: 16
- Views: 11919
The Pentagonal building (Original version)
Somehow, I made this building in 4x4 and it took me 2 hours to create. What do you think? http://www.theotown.com/forum/userpix/824_1487239279939_1.png EDIT Thanks to Theo, this building is available in the game without the plugin. And I named this building "Pentagonal" because, yeah? Pent...
- 16 Feb 2017, 08:47
- Forum: Screenshots
- Topic: Toiiol6 giant hard
- Replies: 216
- Views: 56557
- 16 Feb 2017, 08:44
- Forum: Screenshots
- Topic: Royal Coast, a WIP Megalopolis City
- Replies: 166
- Views: 53847
- 16 Feb 2017, 08:42
- Forum: Residential
- Topic: Tallindust.png
- Replies: 12
- Views: 8329
- 15 Feb 2017, 16:23
- Forum: Screenshots
- Topic: Toiiol6 giant hard
- Replies: 216
- Views: 56557
- 15 Feb 2017, 10:04
- Forum: Screenshots
- Topic: Toiiol6 giant hard
- Replies: 216
- Views: 56557
- 15 Feb 2017, 10:01
- Forum: Residential
- Topic: Tallindust.png
- Replies: 12
- Views: 8329
- 15 Feb 2017, 09:59
- Forum: Game Discussion
- Topic: car parking in building
- Replies: 13
- Views: 4118
This is impossible with a pure 2D game engine, because of to many needed background and foreground images. I've just thought of something, for this car park building. What if we make the building, with 2 enterance and exit respectively, and combine with a square of road fixed to the building with t...
- 15 Feb 2017, 09:54
- Forum: Game Discussion
- Topic: How accurate is this devs?
- Replies: 3
- Views: 1766
- 15 Feb 2017, 09:51
- Forum: Tips and Tricks
- Topic: Scarred land
- Replies: 4
- Views: 2469
- 15 Feb 2017, 09:49
- Forum: News
- Topic: Announcement of InApp-Purchases instead of a premium version
- Replies: 118
- Views: 56986
Okay everyone! I know that the IAP choice isn't a good idea, but please, there should be a wisdom beyond. I personally oppose the decision, but I still surrender and respect Lobby and Theo. So to make sure that TheoTown fits players' desire, they have to fulfil demands. So I know that everyone has t...
- 14 Feb 2017, 16:49
- Forum: Screenshots
- Topic: My 3nd main city - Fafnir city
- Replies: 2
- Views: 1534
- 14 Feb 2017, 15:35
- Forum: Screenshots
- Topic: Arceyfield (A WIP Megalopolis City)
- Replies: 78
- Views: 20196