Search found 3233 matches

by Lobby
18 Sep 2022, 20:05
Forum: Problems and Errors (bugs)
Topic: Game just crashed in TheoTown when playing offline
Replies: 9
Views: 2758

Re: Game just crashed in TheoTown when playing offline

Please send me the txt files in your game files directory (on Android that is Android/data/info.flowersoft.theotown.theotown/files) to info@theotown.com so that I can investigate the issue. Could it be plugin related? In this case you may rename the "managed plugins" folder to temporarily ...
by Lobby
09 Sep 2022, 05:00
Forum: Plug-In Discussion
Topic: Custom Shaders discussion
Replies: 12
Views: 3164

Custom Shaders discussion

For better overview I moved discussions about custom shaders to here. Here you can also suggest changes to the tutorial.

To go to the tutorial: The Custom Shaders documentation
by Lobby
07 Sep 2022, 14:00
Forum: Tutorials and Documentation
Topic: [1.10.50] Custom Shaders
Replies: 7
Views: 3827

[1.10.50] Custom Shaders

What are shaders and what can we do with them in the context of plugins? This topics tries to give you some insights on that. For discussion you can use this topic . The structure: General Overview General Concepts How the default vertex shader works in detail How the default fragment shader works i...
by Lobby
01 Sep 2022, 10:00
Forum: News
Topic: Plugin Store Activity in August 2022
Replies: 0
Views: 4627

Plugin Store Activity in August 2022

<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>45 new plugins<e>[/b]</e></B> have been submitted in August 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=1...
by Lobby
08 Aug 2022, 10:02
Forum: Plug-In Discussion
Topic: How to use animation
Replies: 9
Views: 1683

Re: How to use animation

By using w, h you tell the game the size of individual frames of the animation. The game will then try to get count many such frames from the provided image. The game will not calculate w, h automatically for count>1
by Lobby
05 Aug 2022, 09:49
Forum: Plug-In Discussion
Topic: How to use animation
Replies: 9
Views: 1683

Re: How to use animation

I made the graphics so that each subframe has this size. It should display all of the 6 frames with this code as it does in the game.
by Lobby
04 Aug 2022, 17:49
Forum: Plug-In Discussion
Topic: How to use animation
Replies: 9
Views: 1683

Re: Advanced tags for building plugins

"doesn't work" is not exactly helpful for us to diagnose the issue.

In the animation I specify width and height explictily so that the game knows the size of a single frame. It then uses count to extract that amount of frames. These will then be used to play the animation.
by Lobby
04 Aug 2022, 10:49
Forum: Plug-In Discussion
Topic: How to use animation
Replies: 9
Views: 1683

Re: Advanced tags for building plugins

Here's part of the definition for the in-game wind turbine: [ { "id":"$animationfan00", "type":"animation", "frames":[{"bmp":"blades.png","w":60,"h":58,"count":6}] }, { "id":"$windturbi...
by Lobby
03 Aug 2022, 19:47
Forum: Tutorials and Documentation
Topic: Advanced tags for building plugins
Replies: 216
Views: 174565

Re: Advanced tags for building plugins

It's a legacy attribute to animate your buildings. For that, simply provide multiple frames to the "frames" attribute and then use "animated":true to let the game know that it should use these frames to animate the building. Nowadays I recommend to use separate animation objects ...
by Lobby
02 Aug 2022, 13:36
Forum: Problems and Errors (bugs)
Topic: Online regions will not load
Replies: 5
Views: 1405

Re: Online regions will not load

Thank you for the reports. There was an issue with the caching server that has been fixed :bf
by Lobby
02 Aug 2022, 11:12
Forum: Problems and Errors (bugs)
Topic: Disappeared city
Replies: 10
Views: 1722

Re: Disappeared city

Hi, in a best case scenario the city file got corrupted and does therefore not appear. Please provide me with the contents of the correspondent region folder here or via pm.
by Lobby
01 Aug 2022, 10:00
Forum: News
Topic: Plugin Store Activity in July 2022
Replies: 0
Views: 5592

Plugin Store Activity in July 2022

<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>74 new plugins<e>[/b]</e></B> have been submitted in July 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=120...
by Lobby
29 Jul 2022, 15:48
Forum: Problems and Errors (bugs)
Topic: Cartoony Graphics Apply Error?
Replies: 5
Views: 1090

Re: Cartoony Graphics Apply Error?

You mean the edges on ground? Will give that a try
by Lobby
29 Jul 2022, 14:45
Forum: Problems and Errors (bugs)
Topic: Cartoony Graphics Apply Error?
Replies: 5
Views: 1090

Re: Cartoony Graphics Apply Error?

Hi, thank you for the report. I updated the plugin. Let me know if it works now.
by Lobby
29 Jul 2022, 10:35
Forum: Problems
Topic: Landmark 81 comments about lagging state
Replies: 3
Views: 2052

Re: Landmark 81 comments about lagging state

The plugin heavily relies on Lua to draw the lit windows. This is normally not an issue unless you start to overdo it (like in this case with more than 20,000 windows). In this case the best optimization is to try to reduce the amount of drawn images e.g. by merging the frames together into bigger o...
by Lobby
27 Jul 2022, 18:28
Forum: Plug-In Discussion
Topic: My concerns about the plugin community.
Replies: 110
Views: 237373

Re: My concerns about the plugin community.

Sorry to hear that you are unhappy. We admit that enforcing the rules in a consistent matter is hard and that we can improve on that. On the other hand, I want to emphasize on that the "price" for plugins is in place to finance the store and things around it (including adding new features ...
by Lobby
13 Jul 2022, 15:00
Forum: News
Topic: TheoTown meets Urbek City Builder
Replies: 1
Views: 8594

TheoTown meets Urbek City Builder

707x232.png Hello everyone, you are into city building games on PC? TheoTown combines with Urbek City Builder in a bundle that allows you to play these two great games with a 10% discount. Trailers: Urbek City Builder TheoTown Get the bundle here: Urbek City Builder | TheoTown Urbek City Builder is...
by Lobby
01 Jul 2022, 10:00
Forum: News
Topic: Plugin Store Activity in June 2022
Replies: 1
Views: 4013

Plugin Store Activity in June 2022

<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>66 new plugins<e>[/b]</e></B> have been submitted in June 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=120...
by Lobby
24 Jun 2022, 10:01
Forum: Problems and Errors (bugs)
Topic: The game uses only one CPU thread of 8
Replies: 4
Views: 1232

Re: The game uses only one CPU thread of 8

Please try to join the game's beta channel on Steam and report back if it makes any difference.
by Lobby
23 Jun 2022, 23:18
Forum: Problems and Errors (bugs)
Topic: The game uses only one CPU thread of 8
Replies: 4
Views: 1232

Re: The game uses only one CPU thread of 8

Hi, what hardware are you using? What exact version of the game is that?

The rendering will always happen in a single thread only, that's a limitation of OpenGL. However, from what I've seen so far that should not lead to performance implications on PC.

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