Search found 691 matches
- 18 Aug 2022, 12:07
- Forum: Lua Scripting
- Topic: How to set/pass values with Gui objects
- Replies: 2
- Views: 3687
How to set/pass values with Gui objects
This time ill teach you how you can pass values from one gui object to another gui object I know anyone here also know how it will work, but im here to share this method that I've been using from my past plugins. Some may think that this is possible if you just pass the value to a function with anot...
- 17 Aug 2022, 20:10
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 189
- Views: 84672
- 24 Jul 2022, 15:49
- Forum: Problems and Errors (bugs)
- Topic: Age of sail $well00 Error
- Replies: 24
- Views: 5881
Re: Age of sail $well00 Error
Very big
- 02 Jun 2022, 10:06
- Forum: Collections
- Topic: Age of Sail (beta 1.7.4)
- Replies: 70
- Views: 56378
- 29 Apr 2022, 18:57
- Forum: Collections
- Topic: Age of Sail (beta 1.7.4)
- Replies: 70
- Views: 56378
Re: Age of Sail (beta 1.7.4)
There is a problem though,When there is a siege it just keeps saying that there is a problem with the Lua code. I though since it was in beta I better let you know. Thanks for your concern but, can you specified the version you're using so i can check and fix it for latest beta version? I am using ...
- 10 Apr 2022, 06:39
- Forum: Collections
- Topic: Age of Sail (beta 1.7.4)
- Replies: 70
- Views: 56378
Re: Age of Sail (beta 1.7.4)
Usually occurs every 2nd month, but there's still a probability not to spawn with that month
- 10 Apr 2022, 06:38
- Forum: Collections
- Topic: Age of Sail (beta 1.7.4)
- Replies: 70
- Views: 56378
Re: Age of Sail (beta 1.7.4)
Thanks for your concern but, can you specified the version you're using so i can check and fix it for latest beta version?
- 09 Apr 2022, 17:30
- Forum: Fun attribute
- Topic: Call Lua from Fun
- Replies: 2
- Views: 12110
Re: Call Lua from Fun
Passing of argument values seems wrong my script can't archive my target value from what I've set from fun
- 02 Apr 2022, 06:30
- Forum: Tutorials and Documentation
- Topic: [1.10.22] Custom loading texts/topics
- Replies: 5
- Views: 2243
Re: [1.10.22] Custom loading texts/topics
How about an attribute on how often it would display? Around 0.2 would be enough as a max value
Also how about with lua?
Also how about with lua?
- 27 Mar 2022, 01:16
- Forum: Resources
- Topic: Player's/Player_no_Zero's Graveyard the 3rd
- Replies: 5
- Views: 4449
Re: Player's/Player_no_Zero's Graveyard the 3rd
Why the defense base
- 25 Mar 2022, 22:56
- Forum: Lua Scripting
- Topic: Lua chatbox
- Replies: 189
- Views: 84672
Re: Lua chatbox
I have a question. I was creating a new plugin and it occurred to me that I could use Lua to do something.... Let's say, if I wanted the property "conductive":true Turn false, but only after a certain time since I entered the city, for example 5 minutes. Would it be possible to do somethi...
- 11 Jan 2022, 18:42
- Forum: Plug-In Discussion
- Topic: Ferry Pier by rjroldan1 and kulche
- Replies: 22
- Views: 14823
- 03 Jan 2022, 22:37
- Forum: Transport, Airport, Roads
- Topic: Philippine Road pack (ft expansion pack)
- Replies: 13
- Views: 18160
- 21 Dec 2021, 14:43
- Forum: Tutorials and Documentation
- Topic: Night Animations
- Replies: 87
- Views: 74219
Re: Night Animations
I need a cheat sheet for anim id and how it looks like, for road decoration purpose
- 17 Dec 2021, 18:09
- Forum: Tutorials and Documentation
- Topic: [1.10.15] Road curves/diagonal
- Replies: 3
- Views: 2913
[1.10.15] Road curves/diagonal
Retiati_21-12-18_00.19.23.png If you're wondering how ingame country road switched its curve to diagonal, here we will tackle it. If you are not familiar with road plugin, it's better to understand first how to make a road plugin here: https://forum.theotown.com/viewtopic.php?f=41&t=2964 In ord...
- 14 Dec 2021, 07:59
- Forum: Tutorials and Documentation
- Topic: Roads
- Replies: 123
- Views: 86668
Re: Roads
Does "frames" And "one way frames" Array are different?
- 14 Dec 2021, 07:36
- Forum: Tutorials and Documentation
- Topic: [1.10.15] Pedestrians
- Replies: 10
- Views: 5772
Re: [1.10.15] Pedestrians
Attribute to spawn pedestrian like "spawn car" on a building When?
- 13 Dec 2021, 09:32
- Forum: Tutorials and Documentation
- Topic: [1.10.15] Pedestrians
- Replies: 10
- Views: 5772
Re: [1.10.15] Pedestrians
Can we have a sample plugin for the new pedestrian road?
- 06 Dec 2021, 18:57
- Forum: Transport, Airport, Roads
- Topic: Philippine Road pack (ft expansion pack)
- Replies: 13
- Views: 18160
- 29 Nov 2021, 21:22
- Forum: Residential
- Topic: Japan Buildings Pack #2 - v2.3.1 ( New January 2022 update )
- Replies: 41
- Views: 40667
Re: Japan Buildings Pack #2 - v2.2.0 ( New October update )
For sure anyone would volunteer to do its night animation