Search found 3233 matches

by Lobby
01 Feb 2023, 11:00
Forum: News
Topic: Plugin Store Activity in January 2023
Replies: 0
Views: 6076

Plugin Store Activity in January 2023

<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>34 new plugins<e>[/b]</e></B> have been submitted in January 2023. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=...
by Lobby
17 Jan 2023, 11:49
Forum: Problems and Errors (bugs)
Topic: IOS No Cake Available ERROR
Replies: 3
Views: 894

Re: IOS No Cake Available ERROR

Hi, I am sorry for the inconvenience. The issue should be fixed now. Let me know if something is still not working as expected.
by Lobby
09 Jan 2023, 16:04
Forum: Tutorials and Documentation
Topic: [1.10.50] Custom Shaders
Replies: 7
Views: 3816

Re: [1.10.50] Custom Shaders

Here's an example of how a waving trees shader could be implemented making use of the local quad coords vertex attribute vQuadCoord. vertex.src : attribute vec2 vVertex; attribute vec4 vColor; attribute highp vec2 vTexCoord; attribute float vType; attribute vec2 vQuadCoord; uniform vec2 viewport; un...
by Lobby
01 Jan 2023, 11:00
Forum: News
Topic: Plugin Store Activity in December 2022
Replies: 0
Views: 5383

Plugin Store Activity in December 2022

<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>22 new plugins<e>[/b]</e></B> have been submitted in December 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size...
by Lobby
01 Dec 2022, 11:00
Forum: News
Topic: Plugin Store Activity in November 2022
Replies: 0
Views: 5591

Plugin Store Activity in November 2022

<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>46 new plugins<e>[/b]</e></B> have been submitted in November 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size...
by Lobby
01 Nov 2022, 11:00
Forum: News
Topic: Plugin Store Activity in October 2022
Replies: 0
Views: 4537

Plugin Store Activity in October 2022

<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>46 new plugins<e>[/b]</e></B> have been submitted in October 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=...
by Lobby
07 Oct 2022, 16:18
Forum: Plug-In Discussion
Topic: Why old plugins deleted in plugin store?
Replies: 4
Views: 1407

Re: Why old plugins deleted in plugin store?

Sometimes spammers try to spam plugins into the store. When we delete them this reduces the plugin count which includes non approved plugins (as of right now).
by Lobby
07 Oct 2022, 12:07
Forum: Forum
Topic: The forum emails me
Replies: 6
Views: 2053

Re: The forum emails me

See the notification settings in your account ucp.php?i=ucp_notifications&mode=notification_options
by Lobby
06 Oct 2022, 12:33
Forum: Tutorials and Documentation
Topic: [1.10.50] Custom Shaders
Replies: 7
Views: 3816

6. Other useful uniforms and vertex attributes

Uniforms Uniforms are global values that can be provided by the environment. The following built-in uniform values can be used: uniform vec2 viewport; // Viewport size (2,2) divided by target render resolution uniform vec2 offset; // Render offset in pixel screen space uniform sampler2D texture; //...
by Lobby
05 Oct 2022, 20:02
Forum: Tutorials and Documentation
Topic: [1.10.50] Custom Shaders
Replies: 7
Views: 3816

5. Writing a more fancy shader

Here we basically want to see how a cartoon shader can be implemented. It works similar to the one that can be found in the Plugin Store. image.png As you know TheoTown is a pixel graphics game and we don't want nor can modify graphics manually to look cartoonish. Here's where the shader comes into ...
by Lobby
01 Oct 2022, 10:00
Forum: News
Topic: Plugin Store Activity in September 2022
Replies: 0
Views: 4440

Plugin Store Activity in September 2022

<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>43 new plugins<e>[/b]</e></B> have been submitted in September 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[siz...
by Lobby
27 Sep 2022, 19:57
Forum: Tutorials and Documentation
Topic: [1.10.50] Custom Shaders
Replies: 7
Views: 3816

4. How the default fragment shader works in detail

The default vertex shader presented above does calculate the coordinate transformation from pixel to viewport space. Additiionally, it feeds some "varying" vertex data like texture coordinates and colors for the following shader stage: the fragment shader. The fragment shader is the shader...
by Lobby
22 Sep 2022, 20:07
Forum: Tutorials and Documentation
Topic: [1.10.50] Custom Shaders
Replies: 7
Views: 3816

3. How the default vertex shader works in detail

Although the presented default shader code above does “nothing” in terms of looks it still has a significant of code that is needed just to make things work. To get a better understanding of how it achieves this let’s have a deeper look at smaller pieces of the code. image.png The vertex shader is r...
by Lobby
22 Sep 2022, 20:05
Forum: Tutorials and Documentation
Topic: [1.10.50] Custom Shaders
Replies: 7
Views: 3816

2. General Concepts

To understand GLSl shader code we have to have a closer look into some conceptional features of the language first. main() function Both, vertex and fragment shaders have to define a main() function that will be called by the GPU on a per vertex / per fragment basis respectively. In both cases the f...
by Lobby
22 Sep 2022, 19:06
Forum: Tutorials and Documentation
Topic: [1.10.50] Custom Shaders
Replies: 7
Views: 3816

1. General Overview

Before we start about how shader plugins can be written I want to settle down on the following: Writing shaders is hard. Especially if you must write shader code that is compatible with different platforms, drivers, OSs and must be performant while doing so. The OpenGL shading language (GLSL) that i...
by Lobby
18 Sep 2022, 20:05
Forum: Problems and Errors (bugs)
Topic: Game just crashed in TheoTown when playing offline
Replies: 9
Views: 2749

Re: Game just crashed in TheoTown when playing offline

Please send me the txt files in your game files directory (on Android that is Android/data/info.flowersoft.theotown.theotown/files) to info@theotown.com so that I can investigate the issue. Could it be plugin related? In this case you may rename the "managed plugins" folder to temporarily ...
by Lobby
09 Sep 2022, 05:00
Forum: Plug-In Discussion
Topic: Custom Shaders discussion
Replies: 12
Views: 3159

Custom Shaders discussion

For better overview I moved discussions about custom shaders to here. Here you can also suggest changes to the tutorial.

To go to the tutorial: The Custom Shaders documentation
by Lobby
07 Sep 2022, 14:00
Forum: Tutorials and Documentation
Topic: [1.10.50] Custom Shaders
Replies: 7
Views: 3816

[1.10.50] Custom Shaders

What are shaders and what can we do with them in the context of plugins? This topics tries to give you some insights on that. For discussion you can use this topic . The structure: General Overview General Concepts How the default vertex shader works in detail How the default fragment shader works i...
by Lobby
01 Sep 2022, 10:00
Forum: News
Topic: Plugin Store Activity in August 2022
Replies: 0
Views: 4623

Plugin Store Activity in August 2022

<r>Hello everyone, it's time for some Plugin Store statistics!<br/> <br/> <SIZE size="200"><s>[size=200]</s>New Plugins<e>[/size]</e></SIZE><br/> In total <B><s>[b]</s>45 new plugins<e>[/b]</e></B> have been submitted in August 2022. Most of them were contributed by:<br/> <SIZE size="120"><s>[size=1...
by Lobby
08 Aug 2022, 10:02
Forum: Plug-In Discussion
Topic: How to use animation
Replies: 9
Views: 1665

Re: How to use animation

By using w, h you tell the game the size of individual frames of the animation. The game will then try to get count many such frames from the provided image. The game will not calculate w, h automatically for count>1

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