I've uploaded a new and hopefully final update. See above!
@Pounkiller
Thank you very much!
Search found 824 matches
- 01 Aug 2019, 20:01
- Forum: Transport, Airport, Roads
- Topic: S-Bahn System (train) UPDATE (01/08/2019)
- Replies: 95
- Views: 66245
- 01 Aug 2019, 19:30
- Forum: Plug-In Discussion
- Topic: Foundation Textures
- Replies: 3
- Views: 5634
Re: Foundation Textures
Try "draw ground":true for the land tile(s) next to the water.
- 28 Jul 2019, 01:22
- Forum: Transport, Airport, Roads
- Topic: S-Bahn System (train) UPDATE (01/08/2019)
- Replies: 95
- Views: 66245
- 28 Jul 2019, 01:16
- Forum: Transport, Airport, Roads
- Topic: S-Bahn System (train) UPDATE (01/08/2019)
- Replies: 95
- Views: 66245
Re: S-Bahn System (train) UPDATE (28/07/2019)
I've made a new update.
See first post!
See first post!
- 14 Jun 2019, 23:24
- Forum: Parks, Sports and Management
- Topic: Fence Pack UPDATE by mdk_813 [Park]
- Replies: 33
- Views: 30146
Re: Fence Pack UPDATE by mdk_813 [Park]
Do you mean, you want the code as a model for your own linetool? Sure, go ahead. I used Lobby's tutorial to write it anyway.TheSpaceFrontier wrote: ↑14 Jun 2019, 15:23May I use your linetool code as a template for my plug-in. @mdk_813
- 09 Jun 2019, 02:16
- Forum: Decorations and Tools
- Topic: City Bridge & Channeling by Montemarino
- Replies: 13
- Views: 21062
Re: City Bridge & Channeling by Montemarino
So, do you need a water decal for this? Because, it seems to not fit with the regular water. Also, there seem to be some fitting issues between the different pieces. I think there are some pixels missing at the edges. But this is a nice plugin overall. It looks very much like the bridges in Paris. G...
- 09 Jun 2019, 00:32
- Forum: Game Discussion
- Topic: How to Make Tunnels?
- Replies: 6
- Views: 9394
Re: How to Make Tunnels?
Hm, it doesn't seem to be as easy as in your drawing... After a lot of trial and error I came up with this result (see below). Sometimes I had to start the tunnel 2 tiles from the slope and sometimes 3 tiles from the slope in order to get the tunnel portal. But for some road types (and the rail) I c...
- 07 Jun 2019, 23:52
- Forum: News
- Topic: TheoTown66 released!
- Replies: 28
- Views: 21071
Re: TheoTown66 released!
Thanks for the info, yusuf. I see there have been quite a lot of changes and additions to the game while I was away. Some good stuff really! Sadly it seems, the construction animation for rci-buildings has been reintroduced to the sandbox mode? That is a bit annoying in my opinion because for player...
- 07 Jun 2019, 23:42
- Forum: Parks, Sports and Management
- Topic: •Diagonal Soundwalls•1• by mdk_813&-LeoLeo-
- Replies: 11
- Views: 10145
Re: •Diagonal Soundwalls•1• by mdk_813&-LeoLeo-
Thanks, Leo. I really appreciate it.
I've been busy with my work and haven't played the game for quite a long time, but the release on PC got me interested. So I thought I should check in again. I won't do any new plugins, though. Well, at least not as far as I can say right now.
I've been busy with my work and haven't played the game for quite a long time, but the release on PC got me interested. So I thought I should check in again. I won't do any new plugins, though. Well, at least not as far as I can say right now.
- 06 Jun 2019, 20:10
- Forum: News
- Topic: TheoTown66 released!
- Replies: 28
- Views: 21071
Re: TheoTown66 released!
ohh, that looks interesting!
Good job, guys!
Does it have a sandbox mode?
Good job, guys!
Does it have a sandbox mode?
- 06 Jun 2019, 20:06
- Forum: Parks, Sports and Management
- Topic: •Diagonal Soundwalls•1• by mdk_813&-LeoLeo-
- Replies: 11
- Views: 10145
Re: •Diagonal Soundwalls•1• by mdk_813&-LeoLeo-
Nice! Thanks, this is a good addition.
- 04 Nov 2018, 05:36
- Forum: Problems
- Topic: [Answered] [537] Plugin crash (Hunting_Pack_mdk_813.json:1330)
- Replies: 3
- Views: 1997
Re: [537] Plugin crash (Hunting_Pack_mdk_813.json:1330)
Sorry, there seems to be an issue with the json.
Delete the hunting pack and redownload.
Delete the hunting pack and redownload.
- 04 Nov 2018, 05:24
- Forum: Collections
- Topic: UPDATE: Components of forest industry by mdk_813
- Replies: 11
- Views: 18558
Re: Components of forest industry by mdk_813
Well, they already are part of the timber pack... I've just downloaded the file in order to check, and they're in there.
They are trees, so they should be in the tree menu.
The hunting Pack has been updated.
- 04 Nov 2018, 05:17
- Forum: Collections
- Topic: UPDATE: Components of forest industry by mdk_813
- Replies: 11
- Views: 18558
Re: Components of forest industry by mdk_813
No, still alive, thankfully.
But I'm really just paying a short visit here because I happen to have a brief period of freetime right now, which will be over quite shortly unfortunately.
- 03 Nov 2018, 00:10
- Forum: Decorations and Tools
- Topic: Modulable Shopping Mall Pack ( OUTDATED ) from RF
- Replies: 22
- Views: 51991
Re: Modulable Shopping Mall Pack
Thanks ! Its great to see you too ;) I'm agree with you , the buildings aren't very good :/ I hope i can try to update it in the future . No, don't get me wrong, The buildings themselves are really nice. They only need a little more contrast, I think. You could apply a steeper gradation curve, for ...
- 02 Nov 2018, 23:55
- Forum: Decorations and Tools
- Topic: Modulable Shopping Mall Pack ( OUTDATED ) from RF
- Replies: 22
- Views: 51991
Re: Modulable Shopping Mall Pack
This is a very nice plugin!
it is nice to see that there are still quite a few producers of quality plugins around.
I have one suggestion on a graphics level: Add some more contrast to the buildings (not too much, of course) so that the buildings look a bit more lively.
it is nice to see that there are still quite a few producers of quality plugins around.
I have one suggestion on a graphics level: Add some more contrast to the buildings (not too much, of course) so that the buildings look a bit more lively.
- 02 Nov 2018, 23:27
- Forum: Collections
- Topic: UPDATE: Components of forest industry by mdk_813
- Replies: 11
- Views: 18558
Re: Components of forest industry by mdk_813
Do they use the same IDs of the ones included in the original pack? Hm, I suppose so, but I really can't say for sure. I've never really used the complete forest industry pack myself, because I had that stuff already in individual plugins. So, I don't know if KoalaGuy changed the IDs. Also, I belie...
- 02 Nov 2018, 21:11
- Forum: Collections
- Topic: UPDATE: Components of forest industry by mdk_813
- Replies: 11
- Views: 18558
UPDATE: Components of forest industry by mdk_813
Hi there, I decided to upload some of the components of KoalaGuy's forest industry individually. These include: The dirt road The rural fence (deco) The hunting pack (deco) The timber pack (deco/tree) The forest industry zones are KoalaGuy's and therefore not included. I hope it all still works in t...
- 10 May 2018, 11:05
- Forum: Transport, Airport, Roads
- Topic: S-Bahn System (train) UPDATE (01/08/2019)
- Replies: 95
- Views: 66245
Re: S-Bahn System (inter-station category) UPDATE
I tried to make a sloped front. What do you think? looks good. But the graphics are not really the problem. It's rather that you would have to make both ends sloped which makes it look weird when the cars are stacked together in the game. Try it with the ICE that I posted above some time ago and yo...
- 27 Apr 2018, 20:51
- Forum: Problems
- Topic: mdk's sbahn don't spawn
- Replies: 7
- Views: 2899
Re: mdk's sbahn don't spawn
I don't know the reason for your problem. But, I could imagine that it may be caused by the amount of stations (the tiles with the shelters) that you have built in that picture. The trains travel from one station to the next, because the station tiles act both as car spawner and as the target. So, p...