Search found 1786 matches

by KINGTUT10101
Tue Apr 30, 2019 21:01
Forum: News
Topic: Announcement of TheoTown 66
Replies: 64
Views: 2401

Re: Announcement of TheoTown 66

Will it be possible to modify the nearby terrain (raising/lowing it) using fun?
by KINGTUT10101
Mon Apr 29, 2019 21:32
Forum: Tips and Tricks
Topic: Some tips for non-sandbox city-building
Replies: 3
Views: 301

Re: Some tips for non-sandbox city-building

I would also recommend the recycling building if you have diamonds to space, as it'll automatically remove rubble for free (i think)
by KINGTUT10101
Fri Apr 26, 2019 13:39
Forum: Game Discussion
Topic: New texture for roads when disaster?
Replies: 10
Views: 705

Re: New texture for roads when disaster?

Getting that tsunami to work in the first place was a big hassle on it's own...
by KINGTUT10101
Fri Apr 26, 2019 13:37
Forum: Game Discussion
Topic: New texture for roads when disaster?
Replies: 10
Views: 705

Re: New texture for roads when disaster?

Well hey man, I did the best with what the game offers ;(;(;(
by KINGTUT10101
Thu Apr 25, 2019 18:35
Forum: Plug-In Discussion
Topic: Question with Plugin Store
Replies: 6
Views: 143

Re: Plug in code help

price factor

use price factor: 0 to prevent any inflation
by KINGTUT10101
Tue Apr 23, 2019 0:23
Forum: Transport, Airport, Roads
Topic: Highway Extension Pack
Replies: 25
Views: 1620

Re: Highway Extension Pack

chaun2006 wrote:
Mon Apr 22, 2019 17:05
:bc Jey someone should add this in 66 or the plugin store. :66:
What's the point? You can already download it here...
by KINGTUT10101
Tue Apr 09, 2019 15:16
Forum: Game Discussion
Topic: Will there ever be mixed use?
Replies: 21
Views: 821

Re: Will there ever be mixed use?

Who cares? This game is already painfully easy. It doesn't really matter if it makes it easier because the game hasn't had challenge for years.
by KINGTUT10101
Sun Apr 07, 2019 15:15
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 9172
Views: 238321

Re: TheoTown Forum Chatbox

It's closed. So is there truly a PC/IOS version coming? Might be, lobby plays it when he is online in Discord. That is true, but I still don't entirely buy that TT66 is real. They kept flip flopping if it was real or not for one, and there is a big problem with that screenshot they showed us. Look ...
by KINGTUT10101
Fri Apr 05, 2019 21:20
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 9172
Views: 238321

Re: TheoTown Forum Chatbox

Can anyone join the alpha program and get alpha updates, or is that closed off to the public?
by KINGTUT10101
Wed Apr 03, 2019 20:57
Forum: News
Topic: Announcement of TheoTown 66
Replies: 64
Views: 2401

Re: Announcement of TheoTown 66

Im not developing it, I just make graphics. JimmySnails is the one that does that.
by KINGTUT10101
Wed Apr 03, 2019 14:19
Forum: Plug-In Discussion
Topic: (Fun Suggestion) Cloning
Replies: 1
Views: 158

(Fun Suggestion) Cloning

Could we have a feature with fun that would allow us to clone a building, which would retain all information about it? Right now, if I wanted to have a building that can move or something that also has multiple frames, the frame it is on is not saved when I move the building using the "destroy/build...
by KINGTUT10101
Wed Apr 03, 2019 14:14
Forum: Fun attribute
Topic: Variables
Replies: 9
Views: 1348

Re: Variables

Is it possible to have a variable which can only be read and changed by one building?

Like if I had a building like "theo.kt101" and I wanted to store the value "happiness" in each one, but each building placed will have their own "happiness" value that isn't global.
by KINGTUT10101
Mon Apr 01, 2019 21:21
Forum: Smalltalk
Topic: Theories about Theotown 66 (MY OPINION)
Replies: 23
Views: 483

Re: Theorys about Theotown 66 (MY OPPINION)

Are you saying elevated terrain would be possible if someone knew how to code it in Lua?
by KINGTUT10101
Fri Mar 22, 2019 18:20
Forum: Smalltalk
Topic: I'm (not) leaving
Replies: 33
Views: 757

Re: I'm leaving

Use google drive. Thats what I use.
by KINGTUT10101
Fri Mar 22, 2019 18:19
Forum: Smalltalk
Topic: TheoTown Forum Chatbox
Replies: 9172
Views: 238321

Re: TheoTown Forum Chatbox

da heck
by KINGTUT10101
Thu Mar 21, 2019 14:24
Forum: Problems and Errors (bugs)
Topic: Plugins gives me error messages
Replies: 6
Views: 372

Re: Plugins gives me error messages

I think what soumya is trying to say is that you need to look for duplicate plug-ins. If you unzipped the plug-in from the zip file then you need to delete that zip instead of placing it inside the plug-in folder.
by KINGTUT10101
Tue Mar 19, 2019 16:56
Forum: Suggestions
Topic: Animals, Enormous Map, National Parks
Replies: 8
Views: 772

Re: Animals, Enormous Map, National Parks

I think a predator prey and the breeding system could be possible using my pathfinding AI and variables. As long as you understand how those work I dont think it would be too terribly difficult
by KINGTUT10101
Thu Mar 07, 2019 15:20
Forum: Transport, Airport, Roads
Topic: Water Canals [Water Visible Version]
Replies: 36
Views: 6516

Re: Water Canals [Water Visible Version]

soumya-8974 wrote:
Thu Mar 07, 2019 11:52
Hehe, @KINGTUT10101 says "plugin" instead of "plug-in" for the first time!!
...Sorry, @KINGTUT10101. :(
Dang autocorrect :fire
by KINGTUT10101
Tue Feb 26, 2019 18:57
Forum: Transport, Airport, Roads
Topic: Water Canals [Water Visible Version]
Replies: 36
Views: 6516

Re: Water Canals [Water Visible Version]

yusuf8a684 wrote:
Thu Jan 31, 2019 11:03
Water visible version added :mine
there's something wrong with this version of the plugin. it shows the wooden border inside of the canal.

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