OK, thanks for the update and the quick fix, I shall test 218 tomorrow.
Edit: I mean 219, man you are faster than light speed with releases!
Search found 17 matches
- 21 Jan 2017, 22:42
- Forum: Problems and Errors (bugs)
- Topic: Less Traffic in beta 1.2.17 (217)
- Replies: 3
- Views: 1900
- 21 Jan 2017, 18:42
- Forum: Problems and Errors (bugs)
- Topic: Less Traffic in beta 1.2.17 (217)
- Replies: 3
- Views: 1900
Less Traffic in beta 1.2.17 (217)
Since update from 214 to beta 217 it seems there is almost no traffic in my city of 30.000 people. Only traffic I see is Police/Ambulance/Firetrucks/Moving trucks but almost no regular cars and traffic jams like before.
- 28 Dec 2016, 10:17
- Forum: Game Discussion
- Topic: Add Endless World
- Replies: 5
- Views: 4066
Region
I think region with multiple independent cities with shared RCI-stats / Power / Water / Jobs would be a better option than one whole big city.
- 23 Dec 2016, 12:53
- Forum: Problems and Errors (bugs)
- Topic: Zones conduct electricity?
- Replies: 3
- Views: 1970
To make it more convenient for the player. You cannot place wires on zones without removing them, so that wouldn't be a great experience. Just think of it as in zones there are already wires under the earth (that's what you pay for). I like this feature, not having to add wires on top of empty zone...
- 20 Dec 2016, 10:18
- Forum: Game Discussion
- Topic: Credit?
- Replies: 7
- Views: 2894
Re: Credit?
Just...why?KINGTUT10101 wrote:I was just wondering about when the game is out of beta if the beta testers will be listed in the game credits or something.
- 16 Dec 2016, 16:57
- Forum: Game Discussion
- Topic: Harbor in sandbox
- Replies: 2
- Views: 1997
Re: Harbor in sandbox
Then add Farms also, and all the other zone-types that are yet to come... 8)former member wrote:Hi developers, I would really like if you added the harbor industry to the industry tab in sandbox mode, so we can make custom harbors. Thanks!
- 16 Dec 2016, 16:38
- Forum: Screenshots
- Topic: Map of the world of TheoTown
- Replies: 18
- Views: 9102
I like the idea, hopefully some day there will be an online Theotown feature for this... No no no no no no no, what I meant was, placing a zone of water that looks and shapes like a canal. But... I kinda like the idea Lol, this wasn't a reply on your post...but on the World map/Region feature from ...
- 16 Dec 2016, 16:34
- Forum: Game Discussion
- Topic: Some suggestions and Breaking The Record
- Replies: 3
- Views: 1984
Re: Congrats....and oppose...
I mean, the only revived building is the Residential $ building, which was the stone apartments. So what I want is more old buildings revived, like the first Police Station in the early version of TheoTown. And I see plenty more of it, just can't remember which type I guess I've never seen the old-...
- 16 Dec 2016, 16:13
- Forum: News
- Topic: New buildings in progress / Neue Gebäude in Arbeit
- Replies: 307
- Views: 192642
EN: Replacement for an old and ugly building. DE: Austausch eines alten und häßlichen Gebäudes. Original size / Originalgröße: http://www.theotown.com/forum/userpix/2_20161127_3x3_res_replacement_final_1.png Enlargement / Vergrößerung: http://www.theotown.com/forum/userpix/2_20161127_3x_3x3_res_rep...
- 16 Dec 2016, 16:03
- Forum: Screenshots
- Topic: Map of the world of TheoTown
- Replies: 18
- Views: 9102
- 16 Dec 2016, 15:52
- Forum: Game Discussion
- Topic: Some suggestions and Breaking The Record
- Replies: 3
- Views: 1984
Congrats....and oppose...
Congrats on the 3000th post!
I voted oppose because...
1) Bringing back the old fashions
I think I saw in release notes Lobby already revived the old buildings in 197 (?)
2) Recreating the City Hall
I would 'add' a new City Hall instead of 'replace' the current 'Haunted mansion'.
I voted oppose because...
1) Bringing back the old fashions
I think I saw in release notes Lobby already revived the old buildings in 197 (?)
2) Recreating the City Hall
I would 'add' a new City Hall instead of 'replace' the current 'Haunted mansion'.
- 16 Dec 2016, 10:10
- Forum: Game Discussion
- Topic: "Premium" Recreation suggestions
- Replies: 1
- Views: 1810
"Premium" Recreation suggestions
As I saw on the homepage you were working on some premium-features for the future premium-theotown. Now I have come with some recreation suggestion for al $$$-layers within theotown. Hope you like it! $$$ recereation Golf course / Country club You could this set up made by "zone", same way...
- 14 Dec 2016, 15:51
- Forum: Game Discussion
- Topic: Update 196 and winter! :D
- Replies: 2
- Views: 1740
Upgrade to 196
Never mind, I answered my own question....
- 27 Jun 2016, 14:12
- Forum: Game Discussion
- Topic: Overpasses and Traffic
- Replies: 10
- Views: 6792
Tunnels?
@Lobby Little bit strange that bridges/overpass are to difficult why did you manage to build a passover railroad in 1.1.56? Passover for cars is just a little step "deeper". But if bridges are to hard to build in the engine, why not making tunnels? 1x3 road that with tunnel hole in North/S...
- 27 Jun 2016, 13:56
- Forum: Problems and Errors (bugs)
- Topic: 1.1.58 (158) Nuke = "Unnamed disaster"
- Replies: 0
- Views: 1320
1.1.58 (158) Nuke = "Unnamed disaster"
When I choose disaster "Nuke" I get to see "Unnamed disaster" in the top-left corner.
- 15 Jun 2016, 16:19
- Forum: Game Discussion
- Topic: Game updates
- Replies: 15
- Views: 7355
- 15 Jun 2016, 16:13
- Forum: Game Discussion
- Topic: Suggestions (seriously)
- Replies: 18
- Views: 6112
My Suggestions
Really love this (gerne of) game, keep up the good work! 1. Making (more) decisions like a Mayor that influence the city 2. Neighboring towns where you can link roads and share power, water 3. An (online) Region/Country where you can build your city/cities and connect them 4. Garbage and Dumping gro...