does the number of bus stop have any effect to the bus routes(how exactly bus system work?).
i think if a route have effective bus stops it should give bonus tickets to the route.
Search found 20 matches
- 21 Mar 2018, 02:18
- Forum: Plug-In Discussion
- Topic: Ideas for plugins
- Replies: 864
- Views: 495155
- 20 Mar 2018, 03:46
- Forum: Jailhouse Rock
- Topic: A thread for offtopic games
- Replies: 1011
- Views: 258489
Re: A thread for offtopic games
Mobile games are becoming sh*tty. Sad but true. i just downloaded this game called "animus" 2 days ago, and i was surprised.. its actually a real game compared to most games on playstore. well you probably only have to fucos on the gameplay side cause the plot is meh(translation kinnda su...
- 17 Mar 2018, 16:29
- Forum: Screenshots
- Topic: a dumbbell interchange.
- Replies: 4
- Views: 2430
Re: a dumbbell interchange.
i made them but for personal use.
- 17 Mar 2018, 14:47
- Forum: Screenshots
- Topic: a dumbbell interchange.
- Replies: 4
- Views: 2430
Re: a dumbbell interchange.
roundabouts, you use 2 to make a dumbbell, its part of the road mod.
- 17 Mar 2018, 11:08
- Forum: Screenshots
- Topic: a dumbbell interchange.
- Replies: 4
- Views: 2430
a dumbbell interchange.
feature my first road mod which about 85% done.
- 16 Mar 2018, 14:24
- Forum: Plug-In Discussion
- Topic: help bridge pellar
- Replies: 1
- Views: 1064
help bridge pellar
how can i fix this?? i just simply followed the bridge level tutorial. also used the same bridge frame from the same thread.
- 12 Mar 2018, 15:03
- Forum: Suggestions
- Topic: ui size and resolutions.
- Replies: 12
- Views: 3679
Re: ui size and resolutions.
when i change resolution from 'normal' to 'big' and 'very big', the UI became so small.
- 12 Mar 2018, 11:13
- Forum: Suggestions
- Topic: ui size and resolutions.
- Replies: 12
- Views: 3679
Re: ui size and resolutions.
exactly, koala i wanna play at higher res but the ui get too small its hard to press especially the minimap rotate buttons.
- 12 Mar 2018, 07:53
- Forum: Suggestions
- Topic: ui size and resolutions.
- Replies: 12
- Views: 3679
Re: ui size and resolutions.
there a game resolution setting already but it also affect gui size.
- 12 Mar 2018, 07:24
- Forum: Suggestions
- Topic: ui size and resolutions.
- Replies: 12
- Views: 3679
Re: ui size and resolutions.
well usually in most games game res and ui res are separate(like minecraft with the GUI slider). i dunno if this is controlled thru the game engine, if thats the case it might be tougher to change.
- 12 Mar 2018, 04:39
- Forum: Suggestions
- Topic: ui size and resolutions.
- Replies: 12
- Views: 3679
ui size and resolutions.
i dont know if this is the right section. when i use resolution higher than normal it also makes ui size smaller. my device is typical 5". so playing at higher reso is kinda annoying.
@lobby please make gui and game resolution separate settings.
@lobby please make gui and game resolution separate settings.
- 11 Mar 2018, 04:14
- Forum: Game Discussion
- Topic: help about road pathing
- Replies: 9
- Views: 3022
Re: help about road pathing
i knew it!!. those. are 4 wasted tile as far as i know(D6,B6,A11,C11).
i hope they can be fix cause i think they have good pontential use.
i hope they can be fix cause i think they have good pontential use.
- 10 Mar 2018, 21:09
- Forum: Game Discussion
- Topic: help about road pathing
- Replies: 9
- Views: 3022
Re: help about road pathing
simple.png okay, ill explain in most simple way. at above image i highlight 3 things. yellow is what ive been referring to as A6 in earlier post. at blue i built an T-intersection. at red i deleted the d3 tile of the intersection, which caused A6 to be D6. now i kow that D6 is not the reversal of A...
- 10 Mar 2018, 18:03
- Forum: Game Discussion
- Topic: help about road pathing
- Replies: 9
- Views: 3022
Re: help about road pathing
what do you mean? im talking about the road tiles . how south-eastwards tile no. 6 aka A6 can be replaced by north-eastwards tile no.6 aka B6 when connected as shown in second image and deleted again. but even though its still the same straight line with no reversal of direction the whole road becam...
- 10 Mar 2018, 16:02
- Forum: Game Discussion
- Topic: help about road pathing
- Replies: 9
- Views: 3022
Re: help about road pathing
it happens in a normal one way road too. can this be fixed please.
- 10 Mar 2018, 08:43
- Forum: Game Discussion
- Topic: help about road pathing
- Replies: 9
- Views: 3022
help about road pathing
a11.png im experimenting about roads. im trying to use the build and destroy to change a tile. like in the image(this is 4 png files a to b), which is not a crossing to be clear. both ways are just straight. when you build a t-intersection from B11 then delete it again it will be replaced with A11 ...
- 08 Mar 2018, 02:35
- Forum: Plug-In Discussion
- Topic: nam like mods?
- Replies: 6
- Views: 2349
Re: nam like mods?
@matison does your pedestrian crossings orientaion friendly in a 2x2 and 4x4 4way intersection? and did you also have intersection arrows etc.. its really what ive been trying to find. @commander those are interesting but im new to this so its too hard and they seem to cover the road hence they woul...
- 07 Mar 2018, 16:57
- Forum: Plug-In Discussion
- Topic: nam like mods?
- Replies: 6
- Views: 2349
Re: nam like mods?
how do bus stop works? if you make a dumb bus stop is that like a road deco? i reaaly want good looking intersections!
- 07 Mar 2018, 16:49
- Forum: Plug-In Discussion
- Topic: nam like mods?
- Replies: 6
- Views: 2349
Re: nam like mods?
is there an easy way to put grahics on the road like a decal.
- 07 Mar 2018, 16:06
- Forum: Plug-In Discussion
- Topic: nam like mods?
- Replies: 6
- Views: 2349
nam like mods?
hello there! new member here, ive been trying to find plugin thats close to the nam project in sc4 that i used to play way back. but there doesnt seem any extensive mods like it. i was forced to learn to mod these past few days and its kinda hard. started modifying the multiple lanes mods. trying to...