You can flatten it.
Search found 123 matches
- 19 Jan 2018, 08:01
- Forum: Problems and Errors (bugs)
- Topic: ✅Cannot remove the meteor crater :0
- Replies: 10
- Views: 2660
Re: Cannot remove the meteor crater :0
- 19 Jan 2018, 00:20
- Forum: Plug-In Discussion
- Topic: Plug-in ideas?
- Replies: 8
- Views: 3170
Re: Plug-in ideas?
I am thinking of an extremely modular stadium/circuit set consisting of bleachers, stands, tracks and fields. I need help making it though.
- 17 Jan 2018, 15:44
- Forum: Plugin Topic Trash
- Topic: Just Wind Turbine
- Replies: 12
- Views: 7643
Re: Re:
no no noises are realistic i want Even the latest turbine design makes some noise. It's not unrealistic, just exaggerated. If you want realism, I'd suggest reducing, not removing, the noise effect. What about reducing the sound in half? Do you want that? Or do you want me to remove it completely? I...
- 17 Jan 2018, 11:23
- Forum: Plugin Topic Trash
- Topic: Just Wind Turbine
- Replies: 12
- Views: 7643
Re: Re:
easiest way but has noise :) Well, it certainly is the easiest way. But I cannot remove noise. If I do, it'll be unrealistic. ;) no no noises are realistic i want Even the latest turbine design makes some noise. It's not unrealistic, just exaggerated. If you want realism, I'd suggest reducing, not ...
- 14 Jan 2018, 11:28
- Forum: Suggestions
- Topic: Worker on service building(Water,power,etc.)
- Replies: 6
- Views: 2699
Re: Worker on service building(Water,power,etc.)
On the other hand, how does having workers in service buildings cause unemployment? If anything it should create more jobs.
- 14 Jan 2018, 08:12
- Forum: Suggestions
- Topic: Worker on service building(Water,power,etc.)
- Replies: 6
- Views: 2699
Re: Worker on service building(Water,power,etc.)
King Tut's idea sounds great. SimCity 4 also allowed funding adjustment so that the range of service buildings can be adjusted too.
- 12 Jan 2018, 07:16
- Forum: Game Discussion
- Topic: Taxes
- Replies: 8
- Views: 1982
Re: Taxes
Let's not stray away from the topic.
Generally speaking you can leave the taxes as they are, but you can influence what type of residents/businesses you want in your city by adjusting taxes. For example if you want wealthy citizens to move in, then lower the TTT residential tax.
Generally speaking you can leave the taxes as they are, but you can influence what type of residents/businesses you want in your city by adjusting taxes. For example if you want wealthy citizens to move in, then lower the TTT residential tax.
- 11 Jan 2018, 01:27
- Forum: Plug-In Discussion
- Topic: Inter-station
- Replies: 224
- Views: 66933
Re: Inter-station
Rail bridges.
- 10 Jan 2018, 16:52
- Forum: Plug-In Discussion
- Topic: Inter-station
- Replies: 224
- Views: 66933
Re: Inter-station
Is it possible to make stations work with elevated railways? I plan to make elevated stations, but I found out that it only works with ground rails.
- 10 Jan 2018, 15:24
- Forum: Tips and Tricks
- Topic: Elevated-like Land Trick
- Replies: 6
- Views: 5084
Re: Elevated-like Land Trick
Nope. Doesn't work at all.
- 10 Jan 2018, 01:43
- Forum: Suggestions
- Topic: German Pack!
- Replies: 3
- Views: 1794
Re: German Pack!
This.
I'm talking landmarks like Neuschwanstein, Brandenburger, Commerzbank, Olympiastadion…
- 09 Jan 2018, 17:07
- Forum: Transport, Airport, Roads
- Topic: S-Bahn System (train) UPDATE (01/08/2019)
- Replies: 95
- Views: 69301
Re: S-Bahn System (inter-station category)
Is it possible to change the bridge frames to use the blocks and pillars used by the motorways?
- 09 Jan 2018, 13:28
- Forum: Suggestions
- Topic: German Pack!
- Replies: 3
- Views: 1794
- 09 Jan 2018, 10:30
- Forum: Suggestions
- Topic: German Pack!
- Replies: 3
- Views: 1794
German Pack!
I've been thinking. Since TheoTown is made in Germany, why not have a pack dedicated to German landmarks?
- 08 Jan 2018, 23:42
- Forum: Plug-In Discussion
- Topic: [LEGACY/UNSUPPORTED] [390+] Night Plug-in
- Replies: 153
- Views: 41723
- 08 Jan 2018, 17:55
- Forum: Transport, Airport, Roads
- Topic: Custom sidewalk road / No sidewalk road by Matison55557
- Replies: 2
- Views: 1891
Re: Custom sidewalk road / No sidewalk road by Matison55557
I like this. Rural roads aren't supposed to have pavements anyway.
- 08 Jan 2018, 12:01
- Forum: Problems and Errors (bugs)
- Topic: Standalone and isolated
- Replies: 4
- Views: 1797
Re: Standalone and isolated
Even if they're not in a region, I feel the system can pretend there are neighbouring areas, and allow vehicles to drive outside.
- 08 Jan 2018, 11:04
- Forum: Problems and Errors (bugs)
- Topic: Standalone and isolated
- Replies: 4
- Views: 1797
Standalone and isolated
When building standalone cities, I notice that vehicles do not use neighbour connections (ie they do not travel to "neighbouring cities").
- 07 Jan 2018, 17:09
- Forum: Service
- Topic: Old Police department
- Replies: 1
- Views: 6245
Re: Old Police department
Definitely needs an update. What do you think, @@Lobby
- 07 Jan 2018, 12:59
- Forum: Suggestions
- Topic: Patients enter the hospital for no reason of the disease, sure this is logical?
- Replies: 14
- Views: 4144
Re: Patients enter the hospital for no reason of the disease, sure this is logical?
Let's not complicate things. SimCity didn't have a complicated health simulator, neither does Cities: Skylines.