Search found 123 matches

by AwkwrdPrtMskrt
19 Jan 2018, 08:01
Forum: Problems and Errors (bugs)
Topic: ✅Cannot remove the meteor crater :0
Replies: 10
Views: 2660

Re: Cannot remove the meteor crater :0

JustAnyone wrote:
19 Jan 2018, 07:44
In real life you shouldn't be able to remove craters...so...
You can flatten it.
by AwkwrdPrtMskrt
19 Jan 2018, 00:20
Forum: Plug-In Discussion
Topic: Plug-in ideas?
Replies: 8
Views: 3170

Re: Plug-in ideas?

I am thinking of an extremely modular stadium/circuit set consisting of bleachers, stands, tracks and fields. I need help making it though.
by AwkwrdPrtMskrt
17 Jan 2018, 15:44
Forum: Plugin Topic Trash
Topic: Just Wind Turbine
Replies: 12
Views: 7643

Re: Re:

no no noises are realistic i want Even the latest turbine design makes some noise. It's not unrealistic, just exaggerated. If you want realism, I'd suggest reducing, not removing, the noise effect. What about reducing the sound in half? Do you want that? Or do you want me to remove it completely? I...
by AwkwrdPrtMskrt
17 Jan 2018, 11:23
Forum: Plugin Topic Trash
Topic: Just Wind Turbine
Replies: 12
Views: 7643

Re: Re:

easiest way but has noise :) Well, it certainly is the easiest way. But I cannot remove noise. If I do, it'll be unrealistic. ;) no no noises are realistic i want Even the latest turbine design makes some noise. It's not unrealistic, just exaggerated. If you want realism, I'd suggest reducing, not ...
by AwkwrdPrtMskrt
14 Jan 2018, 11:28
Forum: Suggestions
Topic: Worker on service building(Water,power,etc.)
Replies: 6
Views: 2699

Re: Worker on service building(Water,power,etc.)

On the other hand, how does having workers in service buildings cause unemployment? If anything it should create more jobs.
by AwkwrdPrtMskrt
14 Jan 2018, 08:12
Forum: Suggestions
Topic: Worker on service building(Water,power,etc.)
Replies: 6
Views: 2699

Re: Worker on service building(Water,power,etc.)

King Tut's idea sounds great. SimCity 4 also allowed funding adjustment so that the range of service buildings can be adjusted too.
by AwkwrdPrtMskrt
12 Jan 2018, 07:16
Forum: Game Discussion
Topic: Taxes
Replies: 8
Views: 1982

Re: Taxes

Let's not stray away from the topic.

Generally speaking you can leave the taxes as they are, but you can influence what type of residents/businesses you want in your city by adjusting taxes. For example if you want wealthy citizens to move in, then lower the TTT residential tax.
by AwkwrdPrtMskrt
11 Jan 2018, 01:27
Forum: Plug-In Discussion
Topic: Inter-station
Replies: 224
Views: 66933

Re: Inter-station

Rail bridges.
by AwkwrdPrtMskrt
10 Jan 2018, 16:52
Forum: Plug-In Discussion
Topic: Inter-station
Replies: 224
Views: 66933

Re: Inter-station

Is it possible to make stations work with elevated railways? I plan to make elevated stations, but I found out that it only works with ground rails.
by AwkwrdPrtMskrt
10 Jan 2018, 15:24
Forum: Tips and Tricks
Topic: Elevated-like Land Trick
Replies: 6
Views: 5084

Re: Elevated-like Land Trick

Nope. Doesn't work at all.
by AwkwrdPrtMskrt
10 Jan 2018, 01:43
Forum: Suggestions
Topic: German Pack!
Replies: 3
Views: 1794

Re: German Pack!

former member wrote:
09 Jan 2018, 22:12
The post is about some known buildings from Germany.
This.

I'm talking landmarks like Neuschwanstein, Brandenburger, Commerzbank, Olympiastadion…
by AwkwrdPrtMskrt
09 Jan 2018, 17:07
Forum: Transport, Airport, Roads
Topic: S-Bahn System (train) UPDATE (01/08/2019)
Replies: 95
Views: 69301

Re: S-Bahn System (inter-station category)

Is it possible to change the bridge frames to use the blocks and pillars used by the motorways?
by AwkwrdPrtMskrt
09 Jan 2018, 13:28
Forum: Suggestions
Topic: German Pack!
Replies: 3
Views: 1794

Re: German Pack!

KoalaGuy wrote:
09 Jan 2018, 13:11
Well, this kinda weird
Your signature wrote:Fighting against overpriced premium content
Guess I should clarify that the German pack is one of those I wouldn't mind throwing diamonds at.
by AwkwrdPrtMskrt
09 Jan 2018, 10:30
Forum: Suggestions
Topic: German Pack!
Replies: 3
Views: 1794

German Pack!

I've been thinking. Since TheoTown is made in Germany, why not have a pack dedicated to German landmarks?
by AwkwrdPrtMskrt
08 Jan 2018, 23:42
Forum: Plug-In Discussion
Topic: [LEGACY/UNSUPPORTED] [390+] Night Plug-in
Replies: 153
Views: 41723

Re: Night Plug-in

KoalaGuy wrote:
08 Jan 2018, 23:09
You wont get far
Why not? This is a good idea!
by AwkwrdPrtMskrt
08 Jan 2018, 17:55
Forum: Transport, Airport, Roads
Topic: Custom sidewalk road / No sidewalk road by Matison55557
Replies: 2
Views: 1891

Re: Custom sidewalk road / No sidewalk road by Matison55557

I like this. Rural roads aren't supposed to have pavements anyway.
by AwkwrdPrtMskrt
08 Jan 2018, 12:01
Forum: Problems and Errors (bugs)
Topic: Standalone and isolated
Replies: 4
Views: 1797

Re: Standalone and isolated

Even if they're not in a region, I feel the system can pretend there are neighbouring areas, and allow vehicles to drive outside.
by AwkwrdPrtMskrt
08 Jan 2018, 11:04
Forum: Problems and Errors (bugs)
Topic: Standalone and isolated
Replies: 4
Views: 1797

Standalone and isolated

When building standalone cities, I notice that vehicles do not use neighbour connections (ie they do not travel to "neighbouring cities").
by AwkwrdPrtMskrt
07 Jan 2018, 17:09
Forum: Service
Topic: Old Police department
Replies: 1
Views: 6245

Re: Old Police department

Definitely needs an update. What do you think, @@Lobby
by AwkwrdPrtMskrt
07 Jan 2018, 12:59
Forum: Suggestions
Topic: Patients enter the hospital for no reason of the disease, sure this is logical?
Replies: 14
Views: 4144

Re: Patients enter the hospital for no reason of the disease, sure this is logical?

Let's not complicate things. SimCity didn't have a complicated health simulator, neither does Cities: Skylines.

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