Search found 33 matches

by dom.stephen
Thu Aug 30, 2018 11:35
Forum: Plug-In Discussion
Topic: Wherein Stephen has made yet ANOTHER church.
Replies: 2
Views: 196

Re: Wherein Stephen has made yet ANOTHER church.

_Rock Fort_ wrote:
Thu Aug 30, 2018 10:29
Funny :)
So it is a massive church :0
I wouldn't say massive. It's more of... tall.
by dom.stephen
Thu Aug 30, 2018 6:35
Forum: Plug-In Discussion
Topic: Wherein Stephen has made yet ANOTHER church.
Replies: 2
Views: 196

Wherein Stephen has made yet ANOTHER church.

Hey guys. I am currently studying in senior high at a university, but somehow this allowed me time for plugin making, esp. the pixel sprite making. :img I am currently making another church, because apparently that's my forte, and as of this moment it's technically taller than the Big City Hall, whi...
by dom.stephen
Wed Jun 27, 2018 13:45
Forum: Game Discussion
Topic: My town's a ripe mess
Replies: 5
Views: 470

Re: My town's a ripe mess

Build strong and cool infrastructure in the industrial areas and/or don't focus all your industrial areas in one place. When you start a new city, the first commercial area you build, try to keep building commercial areas near it and keep resedential areas separate, and eventually that commercial a...
by dom.stephen
Wed Jun 27, 2018 8:04
Forum: Game Discussion
Topic: My town's a ripe mess
Replies: 5
Views: 470

My town's a ripe mess

Here's my screenshot of one of the towns I was working on. Screenshot_2018-06-27-13-56-10.png If you look on the minimap, it's very messy. The commercial and residential buildings are in a mishmash, sometimes the same buildings all sit in one spot, and even though I don't want this to happen, my ind...
by dom.stephen
Sun Jun 24, 2018 16:48
Forum: Tutorials and Documentation
Topic: Custom animations
Replies: 4
Views: 424

Re: The ACTUAL tutorial on custom animations

Both? I'm clueless to animations :calc
by dom.stephen
Sun Jun 24, 2018 15:30
Forum: Tutorials and Documentation
Topic: Custom animations
Replies: 4
Views: 424

Re: The ACTUAL tutorial on custom animations

How is x and y defined?
by dom.stephen
Sat Jun 23, 2018 10:07
Forum: Schools, Religion and Culture
Topic: Medieval German Cathedral
Replies: 10
Views: 1900

Re: Medieval German Cathedral

Hi there, Yeah, so love the whole plugin. Only problem is that even though I've placed it in a densely populated area, with the low-school-high-school upgrade, the number is still at 0, and I need this to be fixed because nearby schools are reacting to "over-capacity". Help! I love this plugin and ...
by dom.stephen
Fri Jun 22, 2018 5:20
Forum: Suggestions
Topic: City tech tree?
Replies: 2
Views: 390

City tech tree?

What if there's a sort-of "tech tree" that could unlock features to make gameplay easier?
Not that it needs to be mandatory, but it would certainly make things easier (less pollution, more radius for buildings, less chance for disasters, etc.)
Just wondering.
by dom.stephen
Wed Jun 20, 2018 12:20
Forum: Plug-In Discussion
Topic: How to draw proper polygons in Pixly?
Replies: 1
Views: 225

How to draw proper polygons in Pixly?

Screenshot_2018-06-20-18-07-12.png
I'm stumped in this. I can't find a way to draw an apse for this.
Help?

EDIT: I'm following this plan here. If there's no other way I'll just switch to something else.
architecture-floor-plans-cologne-cathedral-built-1148-1880-architect-B4TWJE-1.jpg
by dom.stephen
Mon Jun 18, 2018 7:01
Forum: Problems
Topic: Any of you experience plugin-making burnout?
Replies: 3
Views: 316

Any of you experience plugin-making burnout?

Not really a problem I have about the plugins, but I think I need to share it here anyway. My newest plugin really got me down to business, and by the time I finished everything, I just felt... sick and tired, I guess. Add to that the fact that my background requires that I only do the best work, an...
by dom.stephen
Mon Jun 18, 2018 4:38
Forum: Schools, Religion and Culture
Topic: Medieval German Cathedral
Replies: 10
Views: 1900

Medieval German Cathedral

Stat crux dum volvitur orbis. The cross is steady while the world turns. After an obscenely long hiatus, I have returned with a new plugin. https://i.imgur.com/TytB7pth.jpg This is an 8×8 cathedral, styled to the great churches of North Germany, particularly that of Hildesheim in Lower Saxony. Its ...
by dom.stephen
Wed May 16, 2018 12:05
Forum: Plug-In Discussion
Topic: Help in making roofs?
Replies: 0
Views: 381

Help in making roofs?

How do you make roofs that are corrugated? My current technique looks lazy and ugly.
by dom.stephen
Tue May 15, 2018 10:44
Forum: Tutorials and Documentation
Topic: Can buildings be larger than 8×8?
Replies: 4
Views: 469

Can buildings be larger than 8×8?

I am currently in the works for a secret project, and during my design, I thought for a bit that it would not fit in the 8×8 tile. I found a way to fit it anyways, but that brings be to my question: Is there a possibility for me to build a building bigger than 8×8?
by dom.stephen
Sat Feb 03, 2018 5:46
Forum: Tips and Tricks
Topic: Theo Town tutorial
Replies: 5
Views: 5440

Re: Theo Town tutorial

How about planning for city expansion? What would be better, a grid or something else?
by dom.stephen
Sun Dec 17, 2017 4:51
Forum: Tips and Tricks
Topic: City planning problems
Replies: 5
Views: 1365

Re: City planning problems

Does anyone have good advice on city planning without the repetitiveness of grids? I am tired of using grids in my city. example.png Something like this? I just start placing a building and put roads around it. There isn't really much to explain :bc Not sure if that would be practical outside of sa...
by dom.stephen
Sat Dec 16, 2017 8:25
Forum: Tips and Tricks
Topic: City planning problems
Replies: 5
Views: 1365

City planning problems

Does anyone have good advice on city planning without the repetitiveness of grids? I am tired of using grids in my city.
by dom.stephen
Tue Nov 28, 2017 4:49
Forum: Tips and Tricks
Topic: How to make your own region
Replies: 41
Views: 9454

Re: How to make your own region

How do I make it so that the map makes sense, i.e. the terrain of the maps do not look like a badly-arranged atlas in the region map?
by dom.stephen
Mon Nov 27, 2017 2:13
Forum: Plug-In Discussion
Topic: Upgrading buildings
Replies: 3
Views: 368

Upgrading buildings

I am in my school's library right now, so I can't exactly work on my plugin, but if you can advise me on how I can implement an upgrade system for, let's say, a religion building so that it can have education effects as well, I would greatly appreciate it. :)
by dom.stephen
Sun Nov 26, 2017 17:19
Forum: Schools, Religion and Culture
Topic: Spanish colonial style-church
Replies: 14
Views: 3239

Re: Spanish colonial style-church

Esta increible!!!! Me recuerda a la catedral de la capital de mi pais (Santiago, Chile) la cual su casco historico es de un estilo sevillano, donde en el cual los edificios gubernamentales y religiosos estan al centro de la ciudad estos se encuentran alrededor de la plaza mayor o plaza de armas, ex...
by dom.stephen
Sun Nov 26, 2017 16:59
Forum: Schools, Religion and Culture
Topic: Spanish colonial style-church
Replies: 14
Views: 3239

Re: Spanish colonial style-church

former member wrote:
Sun Nov 26, 2017 16:42
I like it very much, good job! It really matches the game.
Does it? I think the façade's too bright.
by dom.stephen
Sun Nov 26, 2017 16:57
Forum: Schools, Religion and Culture
Topic: Spanish colonial style-church
Replies: 14
Views: 3239

Re: Spanish colonial style-church

22Alpha wrote:
Sun Nov 26, 2017 16:55
Is this... Manila Cathedral?
I... don't know. I just made this up. :img
by dom.stephen
Sun Nov 26, 2017 16:40
Forum: Schools, Religion and Culture
Topic: Spanish colonial style-church
Replies: 14
Views: 3239

Spanish colonial style-church

Peave_17-11-26_22.31.24.png It is what it is, a 6×6 church and convent complex that costs 10k theons to build. In the future, if possible, I can ask for help to implement an elementary or high school upgrade-update. In the meantime, here you go. https://drive.google.com/file/d/1VYUu9Pi3DsUOFZU4c6GT...
by dom.stephen
Sun Nov 19, 2017 19:48
Forum: Plug-In Discussion
Topic: Shading help
Replies: 11
Views: 457

Re: Shading help

Did as suggested. Added a small ceremony outside the church doors: an Eucharistic adoration led by a prelate. Also some lamp-posts.
by dom.stephen
Fri Nov 17, 2017 11:15
Forum: Plug-In Discussion
Topic: Shading help
Replies: 11
Views: 457

Re: Shading help

I did. Here's what happened:
by dom.stephen
Thu Nov 16, 2017 11:43
Forum: Plug-In Discussion
Topic: Shading help
Replies: 11
Views: 457

Re: Shading help

Oh, by .json I meant .anim or other form of layered image.

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