Search found 6367 matches
- Tue Mar 13, 2018 10:45
- Forum: Map Showcase
- Topic: Map of the Iberian Peninsula (Playable)
- Replies: 17
- Views: 594
Re: Map of the Iberian Peninsula (Playable)
It literally says "...in colossal size..."
- Mon Mar 12, 2018 20:20
- Forum: Transport, Airport, Roads
- Topic: RMS Titanic
- Replies: 5
- Views: 857
- Mon Mar 12, 2018 17:59
- Forum: Award and Special
- Topic: Cabbage
- Replies: 14
- Views: 817
Re: Cabbage
Lol, I was joking 
Like someone would care if you used their cabbage in a plugin for a random videogame for phones... Unless you used my cabbage

Like someone would care if you used their cabbage in a plugin for a random videogame for phones... Unless you used my cabbage

- Mon Mar 12, 2018 17:36
- Forum: Award and Special
- Topic: Cabbage
- Replies: 14
- Views: 817
Re: Cabbage
I use copyright-free stuff.
- Mon Mar 12, 2018 16:46
- Forum: Smalltalk
- Topic: TheoTown Forum Chatbox
- Replies: 7867
- Views: 120860
Re: TheoTown Forum Chatbox
A guy from Shireport wrote: ↑Mon Mar 12, 2018 10:43Hey @Koalaguy or Dusko maybe? i stole your picture
4s3gifW9v.jpg
- Mon Mar 12, 2018 15:48
- Forum: Suggestions
- Topic: ui size and resolutions.
- Replies: 14
- Views: 319
Re: ui size and resolutions.
I took two screenshots of my city, both are at a same zoom level, one is in high resolution and one is in low.
I zoomed in on the screenshot and this is the difference: It would be great if I could use the high resolution option and have the UI stay the same.
I zoomed in on the screenshot and this is the difference: It would be great if I could use the high resolution option and have the UI stay the same.
- Mon Mar 12, 2018 15:28
- Forum: Award and Special
- Topic: Cabbage
- Replies: 14
- Views: 817
Re: Cabbage
Do you have permission to use dat cabbage picture? 

- Mon Mar 12, 2018 8:37
- Forum: Suggestions
- Topic: Water shading
- Replies: 2
- Views: 163
Re: Water shading
"improvement"
- Mon Mar 12, 2018 8:05
- Forum: Map Showcase
- Topic: Map of the Iberian Peninsula (Playable)
- Replies: 17
- Views: 594
Re: Map of the Iberian Peninsula (Playable)
We need a heightmap support...
- Mon Mar 12, 2018 8:03
- Forum: Suggestions
- Topic: ui size and resolutions.
- Replies: 14
- Views: 319
Re: ui size and resolutions.
I think I suggested this before too... My game runs at 426x240 virtual resolution, while my phone can handle much bigger resolutions. The game is just a big mess when I zoom out. Resolution represents how many pixels are on the screen. Higher resolution = more pixels = more clear vision But the UI i...
- Sun Mar 11, 2018 20:44
- Forum: Role Play
- Topic: Crotona Kingdom
- Replies: 10
- Views: 208
Re: Crotona Kingdom
Space conquest? This is the 3rd century!
Ah... I won't even... Bye
Ah... I won't even... Bye

- Sun Mar 11, 2018 19:21
- Forum: Resources
- Topic: Cargo container textures by Pounkiller
- Replies: 2
- Views: 258
Re: Cargo container textures by Pounkiller
I moved this to "Resources" 

Re: Old Neda
@Henderion The Mayor I hope you understan this is 3rd century, currency doesn't work the same for 21 centuries...
- Sun Mar 11, 2018 15:55
- Forum: Problems and Errors (bugs)
- Topic: All my cites are gone !
- Replies: 6
- Views: 155
Re: All my cites are gone !
You'll have to provide more information if you want some help.
- Sun Mar 11, 2018 14:13
- Forum: Plug-In Discussion
- Topic: Plugins Uploading/Submitting
- Replies: 3
- Views: 152
- Sun Mar 11, 2018 13:40
- Forum: Role Play
- Topic: Koalafornia [Current status: Research 'n' chill]
- Replies: 52
- Views: 735
Re: Koalafornia [Current status: Research 'n' chill]
Sht, abort mission! Our research has been leaked! I repeat, abort mission!
- Sun Mar 11, 2018 11:59
- Forum: Role Play
- Topic: Koalafornia [Current status: Research 'n' chill]
- Replies: 52
- Views: 735
Re: Koalafornia [Current status: Research 'n' chill]
NEWS :
A rumour in Koalafornia says that scientists have been working on new technology to help to build more Koalafornian cities...
A rumour in Koalafornia says that scientists have been working on new technology to help to build more Koalafornian cities...

- Sat Mar 10, 2018 22:26
- Forum: Commercial
- Topic: 2x2 com skyscraper.
- Replies: 3
- Views: 625
Re: 2x2 com skyscraper.
Nice but that isn't really a skyscraper...
- Sat Mar 10, 2018 22:24
- Forum: Award and Special
- Topic: Dusko (KoalaGuy) Statue
- Replies: 2
- Views: 574
- Sat Mar 10, 2018 15:55
- Forum: Screenshots
- Topic: My last screenshot...
- Replies: 1420
- Views: 30433
- Sat Mar 10, 2018 14:21
- Forum: Role Play
- Topic: The Duchy of Bearagrade
- Replies: 71
- Views: 833
Re: The Duchy of Bearagrade
I am a peasant as well, my name is Kerven, my landlord is Henoc.
Livin' poor, waiting for someone to kill Bearalde III.
Livin' poor, waiting for someone to kill Bearalde III.
- Sat Mar 10, 2018 13:56
- Forum: Role Play
- Topic: The Duchy of Bearagrade
- Replies: 71
- Views: 833
Re: The Duchy of Bearagrade
Grammar yourself eh?
- Sat Mar 10, 2018 9:07
- Forum: Game Discussion
- Topic: Why are all cities look so great|?
- Replies: 5
- Views: 254
Re: Why are all cities look so great|?
Some things:
You need one ways or highways if you want good traffic.
Commercial buildings should be closer to industrial areas so the trucks have to drive a smaller distance.
You need police in industrial zones to prevent crime.
You need one ways or highways if you want good traffic.
Commercial buildings should be closer to industrial areas so the trucks have to drive a smaller distance.
You need police in industrial zones to prevent crime.
- Sat Mar 10, 2018 9:04
- Forum: Game Discussion
- Topic: Why are all cities look so great|?
- Replies: 5
- Views: 254
Re: Why are all cities look so great|?
If you had to live in a giant city to make nice cities in TT, then my cities would be a big fat pile of nothing.
- Fri Mar 09, 2018 20:35
- Forum: Parks, Sports and Management
- Topic: Tomato Park
- Replies: 4
- Views: 557
Re: Tomato Park
Totally


