Sorry, there seems to be an issue with the json.
Delete the hunting pack and redownload.
Search found 844 matches
- Sun Nov 04, 2018 5:36
- Forum: Problems
- Topic: [537] Plugin crash (Hunting_Pack_mdk_813.json:1330)
- Replies: 3
- Views: 147
- Sun Nov 04, 2018 5:24
- Forum: Collections
- Topic: UPDATE: Components of forest industry by mdk_813
- Replies: 11
- Views: 2278
Re: Components of forest industry by mdk_813
Well, they already are part of the timber pack... I've just downloaded the file in order to check, and they're in there.
They are trees, so they should be in the tree menu.
The hunting Pack has been updated.
- Sun Nov 04, 2018 5:17
- Forum: Collections
- Topic: UPDATE: Components of forest industry by mdk_813
- Replies: 11
- Views: 2278
Re: Components of forest industry by mdk_813
No, still alive, thankfully.
But I'm really just paying a short visit here because I happen to have a brief period of freetime right now, which will be over quite shortly unfortunately.
- Sat Nov 03, 2018 0:10
- Forum: Decorations and Tools
- Topic: Modulable Shopping Mall Pack
- Replies: 21
- Views: 3454
Re: Modulable Shopping Mall Pack
Thanks ! Its great to see you too ;) I'm agree with you , the buildings aren't very good :/ I hope i can try to update it in the future . No, don't get me wrong, The buildings themselves are really nice. They only need a little more contrast, I think. You could apply a steeper gradation curve, for ...
- Fri Nov 02, 2018 23:55
- Forum: Decorations and Tools
- Topic: Modulable Shopping Mall Pack
- Replies: 21
- Views: 3454
Re: Modulable Shopping Mall Pack
This is a very nice plugin!
it is nice to see that there are still quite a few producers of quality plugins around.
I have one suggestion on a graphics level: Add some more contrast to the buildings (not too much, of course) so that the buildings look a bit more lively.
it is nice to see that there are still quite a few producers of quality plugins around.
I have one suggestion on a graphics level: Add some more contrast to the buildings (not too much, of course) so that the buildings look a bit more lively.
- Fri Nov 02, 2018 23:27
- Forum: Collections
- Topic: UPDATE: Components of forest industry by mdk_813
- Replies: 11
- Views: 2278
Re: Components of forest industry by mdk_813
Do they use the same IDs of the ones included in the original pack? Hm, I suppose so, but I really can't say for sure. I've never really used the complete forest industry pack myself, because I had that stuff already in individual plugins. So, I don't know if KoalaGuy changed the IDs. Also, I belie...
- Fri Nov 02, 2018 21:11
- Forum: Collections
- Topic: UPDATE: Components of forest industry by mdk_813
- Replies: 11
- Views: 2278
UPDATE: Components of forest industry by mdk_813
Hi there, I decided to upload some of the components of KoalaGuy's forest industry individually. These include: The dirt road The rural fence (deco) The hunting pack (deco) The timber pack (deco/tree) The forest industry zones are KoalaGuy's and therefore not included. I hope it all still works in t...
- Thu May 10, 2018 11:05
- Forum: Transport, Airport, Roads
- Topic: S-Bahn System (inter-station category) UPDATE
- Replies: 76
- Views: 17510
Re: S-Bahn System (inter-station category) UPDATE
I tried to make a sloped front. What do you think? looks good. But the graphics are not really the problem. It's rather that you would have to make both ends sloped which makes it look weird when the cars are stacked together in the game. Try it with the ICE that I posted above some time ago and yo...
- Fri Apr 27, 2018 20:51
- Forum: Problems
- Topic: mdk's sbahn don't spawn
- Replies: 7
- Views: 581
Re: mdk's sbahn don't spawn
I don't know the reason for your problem. But, I could imagine that it may be caused by the amount of stations (the tiles with the shelters) that you have built in that picture. The trains travel from one station to the next, because the station tiles act both as car spawner and as the target. So, p...
- Sun Apr 15, 2018 12:57
- Forum: Service
- Topic: St. Theo General Hospital mdk_813
- Replies: 17
- Views: 6448
Re: St. Theo General Hospital mdk_813
Sure.Pounkiller wrote: ↑Sat Apr 14, 2018 17:14I am going to use the helipad on MY hospital plugin is it ok for you ?
- Sun Apr 15, 2018 12:53
- Forum: Parks, Sports and Management
- Topic: Re: Modular Park Sets by mdk_813 [park] UPDATE
- Replies: 35
- Views: 10254
- Tue Apr 03, 2018 23:38
- Forum: Transport, Airport, Roads
- Topic: S-Bahn System (inter-station category) UPDATE
- Replies: 76
- Views: 17510
Re: S-Bahn System (inter-station category) UPDATE
wetguy I see. Yes, it would be nice to have a more streamlined shape. But, I don't have time to do any major changes to my plugins right now. So, if you like, I give you permission to edit the original as you want. You can reupload your result in this or in another thread. In the latter case, leave...
- Tue Apr 03, 2018 13:44
- Forum: Transport, Airport, Roads
- Topic: S-Bahn System (inter-station category) UPDATE
- Replies: 76
- Views: 17510
Re: S-Bahn System (inter-station category) UPDATE
The trains currently are retextures of the blue train in Theotown.tramkt.pngtramkt4.png Real S-Bahn trains look like this: Yes, I know what the S-Trains look like and I used a similar picture as reference for my reskin. But, I'm still not sure, what it is that you think should be made differently. ...
- Mon Apr 02, 2018 23:04
- Forum: Schools, Religion and Culture
- Topic: Centre Pompidou, Paris
- Replies: 4
- Views: 3083
Re: Centre Pompidou, Paris
The overall building looks very good.
I would add some toning to the frontside, though. It looks too neutral. There is not enough separation to the surrounding ground texture.
I would add some toning to the frontside, though. It looks too neutral. There is not enough separation to the surrounding ground texture.
- Mon Apr 02, 2018 23:01
- Forum: Transport, Airport, Roads
- Topic: Harbor Road (my first plugin!) UPDATE Ver.1.3
- Replies: 21
- Views: 4400
Re: Harbor Road (my first plugin!)
This looks quite nice. I like it.
- Mon Apr 02, 2018 22:57
- Forum: Transport, Airport, Roads
- Topic: S-Bahn System (inter-station category) UPDATE
- Replies: 76
- Views: 17510
Re: S-Bahn System (inter-station category) UPDATE
I am suggesting updating this by making the S-Bahn trains look more like real S-Bahn trains instead of simply retextures of the default elevated railroad train What exactly do you mean? and putting it in the default Theotown railroad category. Sorry, I have stopped updating the game quite a while a...
- Mon Mar 19, 2018 20:06
- Forum: Decorations and Tools
- Topic: Harbor pack part 2 (cranes) v.1.2
- Replies: 8
- Views: 3503
Re: Harbor pack part 2 (cranes) by Pounkiller
This is pretty cool! 

- Sun Mar 18, 2018 15:43
- Forum: Residential
- Topic: European building
- Replies: 5
- Views: 2681
Re: Europe building
I was mainly talking about a larghe shadow of the house which should be visible on the ground of the right view.
The shadows of the small marquees in the left view probably wouldn't reach the ground. They would darken bits of the wall instead.
The shadows of the small marquees in the left view probably wouldn't reach the ground. They would darken bits of the wall instead.
- Sun Mar 18, 2018 0:11
- Forum: Residential
- Topic: European building
- Replies: 5
- Views: 2681
Re: Europe building
The building looks quite good! One of the views needs a shadow on the ground. You should also change the brightness of the building's sides from one view to next to simulate shadows. Maybe you could also add some people or trees on the sidewalk? Finally, you should use the classic shader for your pr...
- Sun Mar 18, 2018 0:00
- Forum: Service
- Topic: Courthouse by Montenarino
- Replies: 13
- Views: 3743
Re: Courthouse by Montenarino
Very good coop-work, guys!
There is nothing for me to complain about
by the way: The golden statues look awesome.
@MONTEMARINO , your getting better and better
There is nothing for me to complain about

by the way: The golden statues look awesome.
@MONTEMARINO , your getting better and better

- Sat Mar 17, 2018 19:41
- Forum: Transport, Airport, Roads
- Topic: S-Bahn System (inter-station category) UPDATE
- Replies: 76
- Views: 17510
Re: S-Bahn System (inter-station category) UPDATE
UPDATE
I've added a version without the interstation category.
I've added a version without the interstation category.
- Mon Mar 12, 2018 15:05
- Forum: Map Showcase
- Topic: Map of the Iberian Peninsula (Playable)
- Replies: 16
- Views: 2181
Re: Map of the Iberian Peninsula (Playable)
Great Work!
You should really consider doing more real life maps. How about a map of New York for example?
You should really consider doing more real life maps. How about a map of New York for example?
- Sat Mar 10, 2018 13:06
- Forum: Award and Special
- Topic: Amsterdam Royal Palace
- Replies: 9
- Views: 2728
Re: Amsterdam Royal Palace
@A dutch Guy
Cool, I like the lighter version!
You should also draw some shadows for the building on the ground
remember, shadows go straight to the right in Theotown.
Cool, I like the lighter version!
You should also draw some shadows for the building on the ground

- Tue Mar 06, 2018 22:31
- Forum: Award and Special
- Topic: Amsterdam Royal Palace
- Replies: 9
- Views: 2728
Re: Amsterdam Royal Palace
Good job and great attention to detail.
I think it is too dark overall, though. It should be lighter.
I think it is too dark overall, though. It should be lighter.
- Tue Mar 06, 2018 22:22
- Forum: Plug-In Discussion
- Topic: Mg3094066 2x2 Residential pack?
- Replies: 4
- Views: 503
Re: Mg3094066 2x2 Residential pack?
Mg1 looks very nice. The blue of Mg3 is too dark and too saturated, I think.