Search found 845 matches

by mdk_813
Sun Nov 04, 2018 5:36
Forum: Problems
Topic: [537] Plugin crash (Hunting_Pack_mdk_813.json:1330)
Replies: 3
Views: 105

Re: [537] Plugin crash (Hunting_Pack_mdk_813.json:1330)

Sorry, there seems to be an issue with the json.
Delete the hunting pack and redownload.
by mdk_813
Sun Nov 04, 2018 5:24
Forum: Collections
Topic: UPDATE: Components of forest industry by mdk_813
Replies: 10
Views: 1355

Re: Components of forest industry by mdk_813

KINGTUT10101 wrote:
Sun Nov 04, 2018 4:07
Could you include the tree stumps too?
Well, they already are part of the timber pack... I've just downloaded the file in order to check, and they're in there.
They are trees, so they should be in the tree menu.

The hunting Pack has been updated.
by mdk_813
Sun Nov 04, 2018 5:17
Forum: Collections
Topic: UPDATE: Components of forest industry by mdk_813
Replies: 10
Views: 1355

Re: Components of forest industry by mdk_813

yusuf8a684 wrote:
Sat Nov 03, 2018 14:02
Woah you are back!
...I thought you died lol
No, still alive, thankfully.
But I'm really just paying a short visit here because I happen to have a brief period of freetime right now, which will be over quite shortly unfortunately.
by mdk_813
Sat Nov 03, 2018 0:10
Forum: Decorations and Tools
Topic: Modulable Shopping Mall Pack
Replies: 21
Views: 2838

Re: Modulable Shopping Mall Pack

Thanks ! Its great to see you too ;) I'm agree with you , the buildings aren't very good :/ I hope i can try to update it in the future . No, don't get me wrong, The buildings themselves are really nice. They only need a little more contrast, I think. You could apply a steeper gradation curve, for ...
by mdk_813
Fri Nov 02, 2018 23:55
Forum: Decorations and Tools
Topic: Modulable Shopping Mall Pack
Replies: 21
Views: 2838

Re: Modulable Shopping Mall Pack

This is a very nice plugin!
it is nice to see that there are still quite a few producers of quality plugins around.
I have one suggestion on a graphics level: Add some more contrast to the buildings (not too much, of course) so that the buildings look a bit more lively.
by mdk_813
Fri Nov 02, 2018 23:27
Forum: Collections
Topic: UPDATE: Components of forest industry by mdk_813
Replies: 10
Views: 1355

Re: Components of forest industry by mdk_813

Do they use the same IDs of the ones included in the original pack? Hm, I suppose so, but I really can't say for sure. I've never really used the complete forest industry pack myself, because I had that stuff already in individual plugins. So, I don't know if KoalaGuy changed the IDs. Also, I belie...
by mdk_813
Fri Nov 02, 2018 21:11
Forum: Collections
Topic: UPDATE: Components of forest industry by mdk_813
Replies: 10
Views: 1355

UPDATE: Components of forest industry by mdk_813

Hi there, I decided to upload some of the components of KoalaGuy's forest industry individually. These include: The dirt road The rural fence (deco) The hunting pack (deco) The timber pack (deco/tree) The forest industry zones are KoalaGuy's and therefore not included. I hope it all still works in t...
by mdk_813
Thu May 10, 2018 11:05
Forum: Transport, Airport, Roads
Topic: S-Bahn System (inter-station category) UPDATE
Replies: 76
Views: 16034

Re: S-Bahn System (inter-station category) UPDATE

I tried to make a sloped front. What do you think? looks good. But the graphics are not really the problem. It's rather that you would have to make both ends sloped which makes it look weird when the cars are stacked together in the game. Try it with the ICE that I posted above some time ago and yo...
by mdk_813
Fri Apr 27, 2018 20:51
Forum: Problems
Topic: mdk's sbahn don't spawn
Replies: 7
Views: 565

Re: mdk's sbahn don't spawn

I don't know the reason for your problem. But, I could imagine that it may be caused by the amount of stations (the tiles with the shelters) that you have built in that picture. The trains travel from one station to the next, because the station tiles act both as car spawner and as the target. So, p...
by mdk_813
Sun Apr 15, 2018 12:57
Forum: Service
Topic: St. Theo General Hospital mdk_813
Replies: 17
Views: 6014

Re: St. Theo General Hospital mdk_813

Pounkiller wrote:
Sat Apr 14, 2018 17:14
I am going to use the helipad on MY hospital plugin is it ok for you ?
Sure.
by mdk_813
Sun Apr 15, 2018 12:53
Forum: Parks, Sports and Management
Topic: Re: Modular Park Sets by mdk_813 [park] UPDATE
Replies: 34
Views: 8984

Re: Modular Park Sets by mdk_813 [park] UPDATE

wetguy wrote:
Thu Apr 05, 2018 21:32
I would like diagonal parkways, maybe I can make them sometime, with mdk_813 's permission.
Go ahead.

@Althor
Thank you very much.
by mdk_813
Tue Apr 03, 2018 23:38
Forum: Transport, Airport, Roads
Topic: S-Bahn System (inter-station category) UPDATE
Replies: 76
Views: 16034

Re: S-Bahn System (inter-station category) UPDATE

wetguy I see. Yes, it would be nice to have a more streamlined shape. But, I don't have time to do any major changes to my plugins right now. So, if you like, I give you permission to edit the original as you want. You can reupload your result in this or in another thread. In the latter case, leave...
by mdk_813
Tue Apr 03, 2018 13:44
Forum: Transport, Airport, Roads
Topic: S-Bahn System (inter-station category) UPDATE
Replies: 76
Views: 16034

Re: S-Bahn System (inter-station category) UPDATE

The trains currently are retextures of the blue train in Theotown.tramkt.pngtramkt4.png Real S-Bahn trains look like this: Yes, I know what the S-Trains look like and I used a similar picture as reference for my reskin. But, I'm still not sure, what it is that you think should be made differently. ...
by mdk_813
Mon Apr 02, 2018 23:04
Forum: Schools, Religion and Culture
Topic: Centre Pompidou, Paris
Replies: 4
Views: 2835

Re: Centre Pompidou, Paris

The overall building looks very good.
I would add some toning to the frontside, though. It looks too neutral. There is not enough separation to the surrounding ground texture.
by mdk_813
Mon Apr 02, 2018 23:01
Forum: Transport, Airport, Roads
Topic: Harbor Road (my first plugin!) UPDATE Ver.1.3
Replies: 21
Views: 4073

Re: Harbor Road (my first plugin!)

This looks quite nice. I like it.
by mdk_813
Mon Apr 02, 2018 22:57
Forum: Transport, Airport, Roads
Topic: S-Bahn System (inter-station category) UPDATE
Replies: 76
Views: 16034

Re: S-Bahn System (inter-station category) UPDATE

I am suggesting updating this by making the S-Bahn trains look more like real S-Bahn trains instead of simply retextures of the default elevated railroad train What exactly do you mean? and putting it in the default Theotown railroad category. Sorry, I have stopped updating the game quite a while a...
by mdk_813
Mon Mar 19, 2018 20:06
Forum: Decorations and Tools
Topic: Harbor pack part 2 (cranes) v.1.2
Replies: 8
Views: 3133

Re: Harbor pack part 2 (cranes) by Pounkiller

This is pretty cool! :thumbsup:
by mdk_813
Sun Mar 18, 2018 15:43
Forum: Residential
Topic: European building
Replies: 5
Views: 2527

Re: Europe building

I was mainly talking about a larghe shadow of the house which should be visible on the ground of the right view.
The shadows of the small marquees in the left view probably wouldn't reach the ground. They would darken bits of the wall instead.
by mdk_813
Sun Mar 18, 2018 0:11
Forum: Residential
Topic: European building
Replies: 5
Views: 2527

Re: Europe building

The building looks quite good! One of the views needs a shadow on the ground. You should also change the brightness of the building's sides from one view to next to simulate shadows. Maybe you could also add some people or trees on the sidewalk? Finally, you should use the classic shader for your pr...
by mdk_813
Sun Mar 18, 2018 0:00
Forum: Service
Topic: Courthouse by Montenarino
Replies: 13
Views: 3450

Re: Courthouse by Montenarino

Very good coop-work, guys!
There is nothing for me to complain about ;)

by the way: The golden statues look awesome.
@MONTEMARINO , your getting better and better :thumbsup:
by mdk_813
Sat Mar 17, 2018 19:41
Forum: Transport, Airport, Roads
Topic: S-Bahn System (inter-station category) UPDATE
Replies: 76
Views: 16034

Re: S-Bahn System (inter-station category) UPDATE

UPDATE
I've added a version without the interstation category.
by mdk_813
Mon Mar 12, 2018 15:05
Forum: Map Showcase
Topic: Map of the Iberian Peninsula (Playable)
Replies: 16
Views: 1913

Re: Map of the Iberian Peninsula (Playable)

Great Work!
You should really consider doing more real life maps. How about a map of New York for example?
by mdk_813
Sat Mar 10, 2018 13:06
Forum: Award and Special
Topic: Amsterdam Royal Palace
Replies: 9
Views: 2545

Re: Amsterdam Royal Palace

@A dutch Guy
Cool, I like the lighter version!
You should also draw some shadows for the building on the ground ;) remember, shadows go straight to the right in Theotown.
by mdk_813
Tue Mar 06, 2018 22:31
Forum: Award and Special
Topic: Amsterdam Royal Palace
Replies: 9
Views: 2545

Re: Amsterdam Royal Palace

Good job and great attention to detail.
I think it is too dark overall, though. It should be lighter.
by mdk_813
Tue Mar 06, 2018 22:22
Forum: Plug-In Discussion
Topic: Mg3094066 2x2 Residential pack?
Replies: 4
Views: 480

Re: Mg3094066 2x2 Residential pack?

Mg1 looks very nice. The blue of Mg3 is too dark and too saturated, I think.

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